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  1. #1
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
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    4,968
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Like I said before the dungeons are mainly for casuals. They need casual content for the people who aren't skilled enough for coil and ex primals. They aren't going to make hard 4 man content with hard dps checks and 1 shot mechanics because they want to give the casuals some content to do. If you want challenge coil and ex primals is where it is at.
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  2. #2
    Player
    Odett's Avatar
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    Nov 2013
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    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zumi View Post
    Like I said before the dungeons are mainly for casuals. They need casual content for the people who aren't skilled enough for coil and ex primals. They aren't going to make hard 4 man content with hard dps checks and 1 shot mechanics because they want to give the casuals some content to do. If you want challenge coil and ex primals is where it is at.
    Because this game is totally lacking in casual content right now.

    Quote Originally Posted by Nestama View Post
    Casuals currently have: Wanderer's Palace, Amdapor Keep (nerfed to hell), Pharos Sirius (nerfed to hell), Haukke Manor, Copperbell Mines, Brayflox Longstop, Halatali, Lost City of Amdapor, Tam-Tara Deepcroft, Stone Vigil, Hullbreaker Isle, Labyrinth of the Ancients, Syrcus Tower, Binding Coil of Bahamut Turn 1, Turn 2 and Turn 4.
    They also have: Chimera, Hydra, Ifrit, Garuda, Moggle Mog and Titan Hard Modes (I'd include Leviathan and Ramuh HM, but they're secretly easy mode and offer no reward)./
    Thank you.
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  3. #3
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    Zumi Kasumi
    World
    Sargatanas
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    Paladin Lv 100
    Quote Originally Posted by Odett View Post
    Because this game is totally lacking in casual content right now.



    Thank you.
    You have to look at current content not content that gets invalidated. More specifically 2.4 content because all previous content is old doesn't compare to the new stuff.

    Casuals get: 3 dungeons + Shiva HM
    hardcore get: Shiva EX + Final Coil (4-5 turns)

    So you see its about an even amount of content.
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  4. #4
    Player
    Odett's Avatar
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    Nov 2013
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    Odett Telos
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    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zumi View Post
    You have to look at current content not content that gets invalidated. More specifically 2.4 content because all previous content is old doesn't compare to the new stuff.

    Casuals get: 3 dungeons + Shiva HM
    hardcore get: Shiva EX + Final Coil (4-5 turns)

    So you see its about an even amount of content.
    Not at all. As mentioned before, Coil counts as one dungeon, especially with lockouts. EX Primals aren't hardcore either. Those are probably the closest thing we have between casual and hardcore, and that's only 1 primal per patch (while the previous one becomes EZ Echo Mode).

    Also, it is not an even amount of content because those 3 dungeons are dungeons we are doing on an almost daily basis in order to cap tomes. Those 3 dungeons are done more than anything else introduced in a major patch.

    "You have to look at current content not content that gets invalidated. More specifically 2.4 content because all previous content is old doesn't compare to the new stuff."

    It's not even content that gets "invalidated", new dungeons are basically already invalidated by that definition due to their required ilv disparity with the current ilv that tomes give you. Older dungeons are still relevant btw, just check your Hard Mode roulette.

    Right now, there is not a single dungeon with 4 people that is challenging. If you want a challenge, you gotta go with 8, and 7 other people you enjoy playing with are not always on. I'd love to get 3 friends together within seconds and run challenging stuff for daily roulettes, instead of the facerolls that exist now. Hell, I'd settle for a "modifier" that would let you optionally up the challenge on 4 person dungeons.

    I have mentioned this before in other threads, but it's silly of SE to only release one dungeon every other major patch that is the only place tuned for the gear that current tomes reward; that is extremely unbalanced. Right now, SE is saying "let us give you new gear that is tuned for one dungeon, and makes the majority of everything else faceroll time", and that's no fun. There's absolutely no feeling of danger in most of this game's content, it's almost like playing an old school game on God Mode on.
    (3)
    Last edited by Odett; 10-19-2014 at 12:29 AM.

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