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  1. #1
    Player
    Irkmnstrs's Avatar
    Join Date
    Jun 2014
    Posts
    13
    Character
    Noah Violet
    World
    Malboro
    Main Class
    Arcanist Lv 60
    At least it gives me a reason to use Selene because they aren't healing intensive, lol.
    (0)

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I didn't find either of those you mentioned hard. I play on a legacy server most of my FC had all the jobs to 50 when 2.0 came out. When we finished the main story quest to unlock the dungeons 2 days after 2.0 was out. FC group ran AK all day. We did WP once but then found that AK was better due to it giving more points.

    In AK demon wall usually died before the bugs even came out. If you found demon wall hard it was because there were a lot of people who only play FFXI and never any kind of action oriented game couldn't understand not to stand in the black stuff and get in the center for the push back but it was a very simple pattern to follow but the masses can fail. Then someone found out about speed runs and how you could just skip the trash which let you spam the dungeon in 10 min. We had almost all our jobs in full darklight before SE nerfed speed runs.

    Did PS with a FC group on the first day it was out didn't find it particularly hard either but it took 30 min to do which was a lot longer then other dungeons and thus not worth the time for same rewards. SE basically doesn't give you a reason to touch longer dungeons as long as they offer the same rewards.

    In 2.2 brayfox because the dungeon people spammed for myth because it took the shortest amount of time to finish.
    (1)
    Last edited by Zumi; 10-18-2014 at 11:09 AM.

  3. #3
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    They weren't hard but many people loved them b/c it's the closest we got... and it was taken away from us!!!

    I want hard 4-man content so badly... especially if 24-man content is going to stay a joke as well.
    (0)

  4. #4
    Player
    Kaskel2000's Avatar
    Join Date
    Apr 2014
    Posts
    52
    Character
    Caladren Loneheart
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    The biggest issue is the low Ilevel of new hard mode dungeons. So far they have been much lower than the current average ilvl. Im fully expecting 2.4 to be at most ilvl 90 when most of my fc who have been playing for 6 months are ilvl 100 plus. The only time we had a bit of difficulty was tam Tara on the last boss before we worked out the mechanics.
    (0)

  5. #5
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DefendPopPunk View Post
    Why stop at 4? I call for challenging 72 man content. Think front lines but with a PVE twist.
    That actually sounds amzaing, but i can see it being a pin in duty finder.
    (0)

  6. #6
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    FFXIV have huge issues ATM

    All 4 man content its TOO easy and mostly obsolete cuz drops garbage (ilv 55-70 items) and the "more challeging" ones (Pharos for example) also drop less tomestones.

    New dung are really short and easy.

    New updates are just the same Sht over and over again (more "vertical progresion" and gear treadmill)

    Pre nerf AK and Pharos was really fun
    (1)

  7. #7
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^exactly, ilvl sync only does so much.
    (0)

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