Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 58

Hybrid View

  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Toodles View Post
    Not a complaint, I just wish for harder 4-man content for fun (I enjoy being challenged, I know not everybody does).
    I agree with this thread 100%, and would like to add that people should not be asking for content to become easier. Alot of it is very easy to begin with and "steam-rollable" content is not what Video Games are intended for in the first place...
    (4)

  2. #2
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I for one would like to see 4-man dungeons on the difficulty level of Coil that are part of endgame progression with it's difficulty and loot. Put in accessories or upgrade items in those dungeons but with the kicker that they aren't completely spammable like current 4-mans. Either a short dungeon lockout (6 hrs) or entry items that need to be earned to enter them.

    And I honestly never found old AK or Pharos all that difficult. They were really straightforward.
    (8)

  3. #3
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kikosho View Post
    I for one would like to see 4-man dungeons on the difficulty level of Coil that are part of endgame progression with it's difficulty and loot. Put in accessories or upgrade items in those dungeons but with the kicker that they aren't completely spammable like current 4-mans. Either a short dungeon lockout (6 hrs) or entry items that need to be earned to enter them.

    And I honestly never found old AK or Pharos all that difficult. They were really straightforward.
    Like the idea. BTW, I think most ppl say ak and psychological were hard bc in comparison to every other 4 man, they were
    (1)

  4. #4
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kikosho View Post
    I for one would like to see 4-man dungeons on the difficulty level of Coil that are part of endgame progression with it's difficulty and loot. Put in accessories or upgrade items in those dungeons but with the kicker that they aren't completely spammable like current 4-mans. Either a short dungeon lockout (6 hrs) or entry items that need to be earned to enter them.

    And I honestly never found old AK or Pharos all that difficult. They were really straightforward.
    If they did, all we would see is posts on forums "demanding" it to be nerfed, or a "story mode" added XD
    (0)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Do we really need more lockouts?
    (0)

  6. #6
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Do we really need more lockouts?
    Short answer; yes.

    Long answer; Most definitely. How else would the forums stay alive if not for lockouts? When they nerf Atma and give summoners new 4400p egis, it'll be a barren wasteland in here.
    (3)

  7. #7
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Lockouts are fine when you have a variety of things to do (and when they aren't too long). They suck in XIV cause we only have one coil-tier event.
    (4)

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kikosho View Post
    Lockouts are fine when you have a variety of things to do (and when they aren't too long). They suck in XIV cause we only have one coil-tier event.
    So much of this. Every major patch has nothing but a few hard mode dungeons, 1 new dungeon, the next crystal tower, the next coil, and a handful of main story quests with a primal fight in the end. That's not really a lot to do with those.
    (1)

  9. #9
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    It could even just be 5-10 ills higher... or add an effect to the gear... something that rewards but doesn't break the current gear progression
    (2)

  10. #10
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Everytime we get a hard 4-man, people barely do it.

    This would just be reliving history.
    (3)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread