You have certainly said this before, and I'll respond accordingly:
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Statistical difficulty means more when more mechanics are at play (Siren).
It also means more when the mechanics themselves are relatively harder or more pressing (Demon Wall + Bees).
When mechanics are simple & few, statistical difficulty means far less.
Also those weren't examples of what I want per se, just a shout out to those who miss that sort of 'challenge'.
Trust me, I've done all this game's content with friends all stripped to the bare minimum, almost all the 4-man is still a joke for experienced MMO'rs.
Prenerf at minimum ilvl was adequate... post-nerf, heck no.
A strict ilvl sync wouldn't be enough for most of this game's 4-man content.
Last edited by Toodles; 10-16-2014 at 11:42 AM.
Unless it drops gear better than Second Coil, it'll be done once and then never again. Unless they make it part of roulette, and DF with hard content would be incredibly frustrating.
Yes to a Roulette option & they should offer some kind of incentive (e.g. drops Dyeable Dungeon Gear variants).
Perhaps an Allied Seal bonus upon completion.
There are ways of making them repeatable, to an extent.
I mean, using your argument we shouldn't even have dungeons at all practically.
I definitely think the ilvl drops should be great precursory gear to the current end-game raid.
For instance, Ex dungeons now would drop i105.
Qarn makes my head explode. It is enough challenging for 4-person dungeon for me.
//saying this just because I've been having a lot of headaches from Qarn. LOL.
The argument is why make harder versions of dungeons that drop gear inferior to last patch's raid? Especially if you're going to have the easier version parallel to it? Hunts really inflated the item level so even having gear lower than basically free i110 is a step backwards. Not as much as the current D.O.A. dungeons they have now, but not much better.
Ex versions *now*... like not 2.4 Ex Dungeons.
I think i105 is perfect related to current end-game raid ilvl.
I would say it should be subject to loot lockout, as to prevent item level inflation, otherwise I have no qualms about it.
Subjection to loot lockout could extend their useful life, I'm not opposed to it per se if that's what the ppl want.
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