That.You have some serious ADD issues... You couldn't possibly have handled XI, you had to wait for 100tp to be granted before you could use an ability. This isn't tekken where you're mashing buttons, it's supposed to be methodical and paced. What's the rush to jam more buttons?
If I was SE I could punish the OP with ATB system only for him.
Bring back the fantasy and remove the action from this saga, please.
Sakaguchi, Tanaka, Matsuno, Tanaka, Ito... save us.
ー TWITCH.COM/QUICK_KOI - YOUTUBE.COM/RUNARII
This. ; ; This game's combat feels nothing like FF. With how SE promotes this game and promoted it in 2012, claiming it will be bringing Final Fantasy back to it roots...um, I don't ever recall playing a FF game that is -this- action based. 1.23 was far superior.
The GCD took a lot of adjusting for me to get used to. There are still frustrating moments but for the most part I'm ok with it now.
On a side note I get furious that there is no auto-cancellation with spells if a target dies during the cast. That is something I'm still not accustomed to doing myself and I've been playing since beta.
Style, moderation of battle pace, ability to not be cornered into development like they are with ARR, more depth to actions and the battle system (ARR can't support incaps), itemization had both horizontal and vertical progression. The quality was higher in certain areas (cutscenes, story for example), more attention to detail was spent in some areas like monsters and "feel" of battle.
Since we're strictly talking about battle here.
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