I hated the long GCD at first, but I'm relatively okay with it now. Still not ideal, but tolerable.
The animation locks are terrible though. They still make things feel really clunky and I wish they would remove/reduce them.
I hated the long GCD at first, but I'm relatively okay with it now. Still not ideal, but tolerable.
The animation locks are terrible though. They still make things feel really clunky and I wish they would remove/reduce them.
For me a 2 sec GCD would be perfect, but I certainly like it at 2.5 too. What they can (and imo should) do is rework some jobs. DRG feels way to slow to be a melee. WAR and PLD feel too slow for my taste too. Maybe actually have skillspeed work for all close combat jobs so you can tweak them a little.
WoW rotations are/were(with WoD combat changes coming in later today) far from complex. If anything, Dragoon in this game have a much more convoluted rotations than melees in that game.100% correct. Wow pretty much uses the same hotkey battle system but with a 1.5 gcd. The rotations are also similar or more complex than what we have here and with more utility/cc/situational abilities. 2.5 sec gcd just makes the game easier and also possible for console users.
BTW in not advocating a change of gcd but implying that a longer gcd makes combat deeper and more strategic is flat out wrong.
On topic, with how things are currently balanced, a shorter GCD would hurt certain classes with their resources (almost anyone that's not a Black Mage in AoE for example or summoners in single target would go out of mana much faster). If a faster GCD is to happen, the balance for resource generation would have to be looked at.
Last edited by Dwill; 10-14-2014 at 02:42 PM.
The combat speed is fine to me. I just wish queuing abilities was a bit better. It seems to be very hit or miss if the game decides it wants to queue my next action or if it tells me I "can't use that yet".
I completely agree and it makes playing DPS casters a total snoozefest.
I might be biased though, because I main a haste capped shadow priest in WoW that runs around with <1s GCDs esp during bloodlust.
Yeah, because having 2.5s to think about what button to push next surely sounds challenging. (albeit I do agree that you feel that long ass GCD a lot less when you heal as opposed to DPS)WoW's combat is clusterfuck. I don't want to see FFXIV combat turned into that... FFXIV is a lot more skill-based because you have to know what abilities to use at what time, healing with the 2.5 second GCD is a lot better than WoW healing. I prefer to challenge myself than to spam mindlessly.
WoWs healing is a "spammy clusterfuck" yes, but not because of the GCD but because of the design of healing. In FFXIV you have the good old triage model. In WoW you have to react far more quickly and it usually is the correct choice to just spam AE in order to push group HP up before the next unavoidable grp damage kicks in because mana is not a concern if you are raid geared.
Sunwell was the worst offender. Once missed GCD -> wipe.
Blizzard promised to change that with every expansion but usually they fail to do so.
I used LB once in an emergency.... and died while yelling at my screen why the F I can't move.I like combat the way it is, thank you. The only thing I want is animation locks to go away (jumps and lb come to my mind)
Animation lock is THE SINGLE MOST RETARDED THING EVER and commonly found in asian MMOs.
Aion was extreme... ugh.. I don't even want to remember that. >.<
@DEVs: I know animations are nice and all... but hear this: I DON'T GIVE A SHIT about them when I am in combat! I need to be in control of my character 100% of the time. If I want to move mid animation because "a funky circle appeared!" I MUST BE ABLE TO MOVE no matter how the animation transition looks.
Last edited by Granyala; 10-14-2014 at 05:43 PM.
No. You have to think about "can I use that skill right now or is the whole party wiping during the gcd?"
There are many situations in Coil2, where a wrong chosen skill as heal lead direct into a wipe because you cannot correct it during the running gcd.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Sure, but that entirely depends on your encounter knowledge. You have to know when and how much damage gets output by the boss.
Same is true for WoW. You have to know when to heal and when to let your friendly neighborhood druids hots do the job.
I agree though that the long GCD punishes a wrong decision a lot more harshly.
Typically I choose the next action in < 1s and then have to wait till the game actually lets me push the button.
Why is this thread getting necro'd? I mean it's beating a dead horse over and over and over. For me it works fine. I rarely notice the GCD holding me back really. But then I'm not the type of person that enjoys twitchy games.
I think the combat is too fast, please bring back the 1.0 system or 1.23b at least.
I like to chat with my party members and friends when I play, and this fast paced combat is not allowing em to do that very well, and slower paced combats bring on more tactics with greater drawbacks on fail and better rewards for great execution, and that is for me is way more fulfilling than the current system where a mistake in a given rotation can for the most part be ignored and you can recover as if nothing had happened.
If the GCD were much slower, they'd have to market the game as "turn-based strategy" :P. 2.5 fits the game well, but let's not go overboard and eliminate the action element entirely.
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