Quote Originally Posted by Lemuria View Post
And that's what this game is REALLY missing. Each fight needs to feel different, but they don't.
Spam fire nuke vs. spam ice nuke does not make it more interesting. It's still just spamming one nuke, it's much better to just simplify the thing into a single generic "nuke" button, because that's all you're doing anyway.

It only gets interesting if the fire/ice/whatever spells are different in nature, but that doesn't work well in an MMO. With an MMO you want some semblance of balance between the classes to reduce the number of times where you only want to bring X class to content or never bring Y class to another set of content. Too much work to make that work with however many different elemental types. You're better to dedicate that design effort to coming up with new jobs with their own rotations and usage instead of trying to give 3-4 separate, interesting and balanced rotations to the BLM just so they can cast different color spells against different enemies.