I just arrived.
The peasants shall only look at us from beyond their deteriorating fences. Gaze upon our High Allagan coats with envy for they will never attain such riches.
Last edited by Exstal; 10-11-2014 at 10:29 AM.
If I were tanking an unfamiliar dungeon and had the DPS or Healer consistently refusing to play reasonably by speed running ahead and ignoring direction after I'd made friendly attempts at communication, I'd flat out refuse to continue.
If I'm healing or DPSing a dungeon and watching paint dry as my ultra-conservative tank gingerly pulls one mob at a time, I'll let them know it's okay to be a little more aggressive. I might go so far as to pull an additional mob on top of the 1 or 2 so that I can help AoE effectively and illustrate the point, but I won't actually run ahead of the tank or consistently force him/her to play my way. If the tank really wants to be slow and careful, I'll respect that choice even if it puts me to sleep by the end of the dungeon.
To sum up the sentiment in this topic
"Don't tell me to speed up, but let me tell you to slow down"
I hate it when people purposely pull extra mobs when i tank. When a healer does it i dont mind since it shows they can more or less handle extra pulls.
Regardless it is rude. A simple message to pull more plz goes a long way.
Paladin tanking is a much higher skill cap than Warrior and should never be compared between the two.
First of all - Flash spam does literally nothing compared to Overpower, and no one ever teaches a Paladain that they should cycle through targets with Savage Blade and Rage of halone to maintain aggro.
It's never taught unless it's given out of word of mouth.
For example, I was in an Ampdapor Keep party a few weeks ago and I thought that the Paladin, who was roughly ilvl60 while I was ilvl100+ SMN, was just a piss-poor tank until I noticed he was maintaining aggro on the main target he was focused on. I couldn't steal it unless I intentionally tried to. As soon as I noticed I was like "I think I see what you're doing wrong." and his reaction was along the lines of "I'm spamming Flash as much as I can."
I blame SE for failing to make Flash adequate enough. If you're going to advertise it as an ability to maintain aggro you should atleast make it work more efficiently, especially since it doesn't have the added bonus of damage Overpower does.
My main job (DRG) currently is i105. Frequently (just about every time) when I queue for expert roulette, the tank is new or undergeared compared to the DPS. This is no big deal, really.
(As a DPS) I'm prepared to eat damage and even die if I step out of line or accidentally hit the wrong thing because the tank didn't mark. I should think that any geared/overgeared/decent DPS should also expect this to happen occasionally.
I would never get angry at the healer for choosing to heal the tank over me on trash. During boss fights, I'm more careful so I shouldn't be ripping hate off the tank.
DPS doing their jobs (dealing damage) isn't being inconsiderate. It's how they go about it. If they keep ripping hate off the tank, let them bleed. They really don't have the right to get angry about it if the tank truly can't keep up with them. If they see that they aren't going to get as many cures, they'll hold off on the damage if they know what's good for them.
Maybe it's just because I'm a (lol)DRG and used to eating dirt anyway that I feel this way. :3
On the note of speed runners. They get what they deserve. Death. Don't stress it.
Last edited by RakaMaimhov; 10-11-2014 at 12:27 PM.
Sometimes I help out the cautious tanks by tanking a mob or two for em in a pull ;DIf I were tanking an unfamiliar dungeon and had the DPS or Healer consistently refusing to play reasonably by speed running ahead and ignoring direction after I'd made friendly attempts at communication, I'd flat out refuse to continue.
If I'm healing or DPSing a dungeon and watching paint dry as my ultra-conservative tank gingerly pulls one mob at a time, I'll let them know it's okay to be a little more aggressive. I might go so far as to pull an additional mob on top of the 1 or 2 so that I can help AoE effectively and illustrate the point, but I won't actually run ahead of the tank or consistently force him/her to play my way. If the tank really wants to be slow and careful, I'll respect that choice even if it puts me to sleep by the end of the dungeon.
"DPS doing their job" isn't just tunnel vision and unleashing hell to take down everything fast, there is a reason why enmity bars are visible to everyone and not just the tank, there is a reason why BLM, BRD, SMN, DRG and WHM get a sort of enmity reduction skill
So does the dps with i110 gear which don't understand they are not the tank and should not have aggro, if they do have it, hold back a bit or use abilities to reduce aggro.
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