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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I'll be honest right now. If this were ANY OTHER MMO, I wouldn't even care about the Elemental Wheel. DCUO? That would actually be harmed by an elemental wheel since characters pick a powerset focus and can only attack using that one element that they have.

    But this is Final Fantasy. This is the franchise that practically invented the Elemental Wheel and mechanics on how to make the elemental wheel an increase in challenge.

    You remember Amon from Syrcus Tower? In FFIII, one of his most famous abilities was called "Barrier Shift", which caused his elemental weaknesses and resistances to randomize. That same ability was given to many bosses in future games. Magus from Chrono Trigger comes to mind, as does Spherimorph from Final Fantasy X, and such mechanics just seem very much in the spirit of Final Fantasy as a franchise. I mean heck, we have everything that says an elemental wheel should exist, from the six elemental primals to elemental crystals to synthesis using the power of the elements... everything says this game should have an elemental wheel, but it doesn't exist.
    (1)

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by HakuroDK View Post
    I'll be honest right now. If this were ANY OTHER MMO, I wouldn't even care about the Elemental Wheel. DCUO? That would actually be harmed by an elemental wheel since characters pick a powerset focus and can only attack using that one element that they have.
    So you would prefer for Ifrit, spam ice based spells, Shiva, spam fire based spells, etc. Or use your full quota of abilities in all fights? Or they add a new tanking class which does piercing damage, then add a boss that is immune to slashing, WAR and PLD become useless, dont have em geared and levelled? Byebye.

    There has always been too much exclusion in FFXI based on mobs resists, thankfully Yoshi decided to keep that rubbish out of FFXIV and made every job viable for all content, not just specific.
    (5)

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sapphic View Post
    So you would prefer for Ifrit, spam ice based spells, Shiva, spam fire based spells, etc. Or use your full quota of abilities in all fights? Or they add a new tanking class which does piercing damage, then add a boss that is immune to slashing, WAR and PLD become useless, dont have em geared and levelled? Byebye.

    There has always been too much exclusion in FFXI based on mobs resists, thankfully Yoshi decided to keep that rubbish out of FFXIV and made every job viable for all content, not just specific.
    You seem to be forgetting some things.

    First and foremost, there are already bosses in the game that are heavily resistant to various types of melee damage. Turn 2 of First Coil is a prime example of this.

    Second, this is about the Elemental Wheel, not the Attack Type wheel. The only jobs that use Slashing are Tanks. That will likely never change unless Square-Enix gives Lancers the Templar Job, which considering Templar is from the GBA Ivalice games, seems very highly unlikely.

    Third, you seem to forget that the standard strat for a good BLM is to spam Fire until mana is empty, then spam Blizzard until mana is full. It's not what a BLM is supposed to be doing in a Final Fantasy game! They're supposed to rely on the Elemental Wheel, pick the best spells, and shoot those off! To counter BLM users being lazy in previous single player installments of the franchise, they had bosses which had "Barrier Shift", which changed the elemental weakness to another element.

    Fourth, the only Job this would actually affect pre-3.0 is BLM, and it would only be to a BLM's benefit. Post-3.0, I would imagine that there would be multiple enemies and bosses in dungeons with weaknesses to Fire/Ice/Thunder as well as Wind/Earth/Water to eliminate the chance of arbitrary exclusion.
    (0)

  4. #4
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by HakuroDK View Post
    You seem to be forgetting some things.

    First and foremost, there are already bosses in the game that are heavily resistant to various types of melee damage. Turn 2 of First Coil is a prime example of this.
    Bosses such ass? Turn 2 is your choice of WHAT to make the boss weak too. Each Node controls a different aspect of the boss. You choose the path....

    Other mobs have Melee resistances down only because jobs can apply a debuff to it so they can do extra damage. The same way a job can apply Magic resistance down so Mages can do extra damage.
    There is nothing that is RESISTANT to Piercing, Blunt, Slashing or Magic outside of T2, and the Mechanics of Leviathan that I can think of at the moment. Am I forgetting something?

    FFXI elemental wheel........ 95% of all cases cast Thunder and Ice... repeat for profit. Unless it is resistant to Thunder cast Blizz and Fire. Oh its weakness is Water??? Cast thunder anyway!!!!! The only ime you stopped casting Thunder and Blizzard was if the mob was highly resistant to Thunder or Ice, or out right absorbed them. Oooh so strategic!
    If you have 6 spells that do the same EXACT thing, what is the difference from casting Earth 4, vs casting Thunder 4? How are these 2 actions diff from each other?
    Elemental wheel = A false perception of "choice" when you are really doing the same exact thing. All it is doing is changing the graphics for you so you can feel better.....Cause now you have 6 spells taking up space that do the same exact thing........

    And what content are certain jobs excluded from in FFXIV??? Currently no matter the job, content can be cleared just fine. Start adding "resistances" to every boss, that will go out the window and make Duty Finder a nightmare.
    (9)
    Last edited by RoninDarkchild; 10-11-2014 at 04:58 PM.
    Not enough Facepalms