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  1. #1
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by myahele View Post
    People will prefer blm and whm mage for content than smn or sch due to having elemental advantage.
    Uh, you do know SMN's summons are based on different elements (fire,earth,wind)? Now they don't have spells now but in a system with an elemental wheel, those summons would have abilities to do elemental damage.

    Course everything was stripped out (in terms of BLM) and streamlined cause it would be too hurd.
    (0)

  2. #2
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Oh I welcome this so much

    For those qqing about that blm will be "unplayable"

    yeah. If BLM only gets more fire and more ice type as its offensive skills (with the odd thunder) . I can see how much fun it is to play.

    And I too would welcome again differences to blunt/piercing/slashing damage on mobs. For that obviously we gonna need more weapon than just one. You know ... diversity would be awesome


    @Estellios:
    Yeah right. Because Nin was not excluded as tank. Or BLM as DD. Or DRG. Or every single job that had less benefits than the others.
    If someone really took a NIN over a Paladin as tank, 9/10 fights this was a very very bad idea. Especially because Paladin/Nin had the + of both worlds.
    (2)
    Last edited by Kimikryo; 10-11-2014 at 03:04 AM.

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Like Odett stated, there is already weakness/resistance to physical attacks and the manipulation of those weaknesses and resistances. Why can't that be done for magic? I mean, BLM and WHM can still have their respective elemental split, of course (especially with how Conjury works lore-wise, I wouldn't want to remove the split).

    What I would like to suggest are these:

    -Re-instate the Elemental Wheel.
    -Keep all weapons (except Primal Weapons) element neutral, while giving each primal weapon their respective element. At that point, it would be up to the player whether the damage increase is worth the loss in base damage and stats or not.
    -Revamp BLM as thus:

    Keep Fire, rename Fire II to Fira, rename Fire III to Firaga. Keep Firestarter as-is. All Fire Spells and Flare now inflict 100% Fire damage.
    Keep Blizzard, rename Blizzard II to Blizzara, rename Blizzard III to Blizzaga. Cause Blizzard III to now inflict "Slow" on all affected targets for 8 seconds. All Blizzard Spells and Freeze now inflict 100% Ice damage.
    Keep Thunder, rename Thunder II to Thundara, rename Thunder III to Thundaga. Change Thunder and Thundercloud around so they operate backwards from how they currently act. In this case, Thunder spells would do full damage without any natural DoTs, and Thunderstorm would enable a chance of causing the next Thunder spell cast to create a Thunder DoT on the enemy. All Thunder Spells and Burst now inflict 100% Thunder damage.

    Remove Astral Fire/Umbral Ice as buffs. Instead, add two toggle buffs, "Astral Annihilation" and "Umbral Meditation", which would act precisely the same as Astral Fire and Umbral Ice, but works on any spell cast rather than being dependent on Fire and Ice spells. These toggle buffs would completely replace "Transpose".

    Change Flare to maintain an AoE field, inflicting the same amount of damage as a Shadow Flare field.
    Change Freeze to be as powerful and cost the same amount of mana as Flare, and have it create an AoE field that causes all enemies inside to be afflicted with Heavy and Slow.

    New Spell: Burst. Same amount of damage and MP cost as Flare, have it create an AoE field that causes every enemy to be under the "Chain Lightning" debuff, causing a DoT dependent on how many enemies are inside the circle and how close they are to one another.


    Add three new spells to THM Arsenal:

    Emblem of Nald'thal: Target's Fire Resistance is reduced by 50% for 20 seconds. (120s cooldown)
    Emblem of Halone: Target's Ice Resistance is reduced by 50% for 20 seconds. (120s cooldown)
    Emblem of Rhalgr: Target's Thunder Resistance is reduced by 50% for 20 seconds. (120s cooldown)

    Add 1 new spell to BLM arsenal:
    Insignia of the Black: User's Fire spells inflict "Emblem of Nald'thal" on all targets, Blizzard spells inflict "Emblem of Halone" on all targets, and Thunder Spells inflict "Emblem of Rhalgr" on all targets for 30 seconds (360s cooldown)
    -Add Geomancer Job for CNJ, granting DPS potential for Aero/Aerora/Aeroga/Twister, Stone/Stonera/Stonega/Quake, and Water/Watera/Waterga/Flood.

    -Revamp Arcanist to do more of what an Arcanist should be doing: Analyzing the battlefield and acting accordingly.

    Replace Ruin/Ruin II/Shadow Flare with following spells:
    Libra (Same Damage/Casting Time/Mana Cost as Ruin, reveals all Elemental and Physical Weaknesses and Resistances on one target permanently or until weaknesses/resistances shift)
    Librara (Same Damage/Casting Time/Mana Cost as Ruin II, reveals all Elemental and Physical Weaknesses and Resistances in AoE permanently or until weaknesses/resistances shift)
    Libraga (Same Damage/Casting Time/Mana Cost as Shadow Flare, reveals all elemental and physical weaknesses and resistances in AoE field while enemies are in the field, even if weaknesses/resistances shift)

    New Spells:
    Emblem of Swords: Target's Slashing Resistance is reduced by 50% for 20 seconds. (120s cooldown)
    Emblem of Spears: Target's Piercing Resistance is reduced by 50% for 20 seconds. (120s cooldown)
    Emblem of Strikes: Target's Bludgeoning Resistance is reduced by 50% for 20 seconds. (120s cooldown)

    All other Arcanist spells can remain untouched.
    -For every enemy, the weaknesses and resistances should be mirrored between "White" and "Black". Example: A Fire-elemental would be weak to Ice and Water, and would be immune to Fire and Wind.

    With a few exceptions depending on the enemy, the elements would be mirrored thusly for the sake of weakness/resistance:

    Fire = Wind
    Ice = Water
    Thunder = Earth

    -Summoners would have an Egi for each Primal, and each primal's attacks would be 100% of their represented element. Also, "Tri-Disaster" would be replaced with "Primal Essence", a spell that inflicts damage potency 100 of the same element as the summoned egi. If no egi is summoned, the damage is neutral.
    (4)
    Last edited by HakuroDK; 10-11-2014 at 03:47 AM.

  4. #4
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by HakuroDK View Post
    x
    I'd like to let you know that every other language except English has the 'ra / 'ga ending except for French because I'm not sure how that works.

    German - Feuer, Feura, Feuga
    French - Feu, Extra Feu, Mega Feu
    Japanese - Fire, Firera, Firega
    English - Fire, Fire II, Fire III

    Quote Originally Posted by HakuroDK View Post
    -Add Geomancer Job for CNJ, granting DPS potential for Aero/Aerora/Aeroga/Twister, Stone/Stonera/Stonega/Quake, and Water/Watera/Waterga/Flood.
    This would require a massive overworking of CNJ given how rooted it is in healing.
    (0)
    Last edited by Exstal; 10-11-2014 at 05:42 AM.

  5. #5
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Exstal View Post
    I'd like to let you know that every other language except English has the 'ra / 'ga ending except for French because I'm not sure how that works.
    Because it's the French.

    Quote Originally Posted by Exstal View Post
    This would require a massive overworking of CNJ given how rooted it is in healing.
    That's why I had this topic suggesting all these changes for 3.0 rather than anytime in the 2.X era. If they're gonna be overhauling things anyway, might as well slip some of this stuff in too, yeah?
    (0)

  6. #6
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HakuroDK View Post
    That's why I had this topic suggesting all these changes for 3.0 rather than anytime in the 2.X era. If they're gonna be overhauling things anyway, might as well slip some of this stuff in too, yeah?
    I don't think you have been paying attention to any of the recent live letters, Yoshida has been using 3.0 as an excuse to not implement anything complicated, saying that new players will come with 3.0 and he doesn't want to stress them out with anything complicated.

    I'd wait until 4.x for any kind of complexity.
    (0)

  7. #7
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Alukah View Post
    I don't think you have been paying attention to any of the recent live letters, Yoshida has been using 3.0 as an excuse to not implement anything complicated, saying that new players will come with 3.0 and he doesn't want to stress them out with anything complicated.

    I'd wait until 4.x for any kind of complexity.
    You know, sometimes I wonder just how complicated an elemental wheel is. It can't really be all that complicated, can it? Really? Honestly? That... really boggles my mind.
    (0)

  8. #8
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    SE will require more monies from us if they were to implement dat elemental wheel :/
    Other than that itd make this game a bit too complex for magic users.
    Thus making ppl have headaches and switch over to bard cuz they don't want to be told on how to use their spells.
    Blms and smns will have to learn new rotations for each boss ^^ to maximize dps and not gimp the party by spamming fire for stacks on ifrit.
    (0)

  9. #9
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    I always thought weaknesses and high resists to elementals actually dumbs down the game. Weak to fire? spam fire abilities. Weak to thunder? spam thunder abilities. No weaknesses and strengths, use your full arsenal of abilities which is a much better system than being limited on what you can use depending on the fight.

    Weak to blunt and high resists against piercing? You just excluded 2 jobs from the content.

    By adding elemental wheel, they would need to make each elemental worth using, skill wise. With the battle system.

    Any system that excludes is better to stay where it belongs, out of FFXIV. Lets keep it balanced where all content is completeable with all jobs.
    (5)

  10. #10
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sapphic View Post
    ...
    Give a reason for people to use different rotations, different set skills, different equipment, different jobs even...
    But the designers and Yoshi-P think that that is too much for the pea-brains all of us have, so we're not getting it.
    - Officially, it is too hard to figure out that you shouldn't use that fireball on that monster that is literally burning.
    - Realistically speaking, they are just not willing to spend the time re-balancing everything and to give everyone many more skills they can use.
    (0)

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