Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 117
  1. #31
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Eventually I want them to be more complicated so I can see people fail spectacularly at their jobs. Many people playing different versions of the same class and all of them playing them poorly would be most excellent. I await that day when we have BiS skill trees.
    (1)

  2. #32
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Why not just have the players have the resistances and monsters/bosses have the elemented attacks? Make it half and half if putting out both on enemies and players is gonna make a fizz.
    (0)
    Oh hey nothing was here

  3. #33
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sapphic View Post
    ...
    Give a reason for people to use different rotations, different set skills, different equipment, different jobs even...
    But the designers and Yoshi-P think that that is too much for the pea-brains all of us have, so we're not getting it.
    - Officially, it is too hard to figure out that you shouldn't use that fireball on that monster that is literally burning.
    - Realistically speaking, they are just not willing to spend the time re-balancing everything and to give everyone many more skills they can use.
    (0)

  4. #34
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lemuria View Post
    And that's what this game is REALLY missing. Each fight needs to feel different, but they don't.
    Spam fire nuke vs. spam ice nuke does not make it more interesting. It's still just spamming one nuke, it's much better to just simplify the thing into a single generic "nuke" button, because that's all you're doing anyway.

    It only gets interesting if the fire/ice/whatever spells are different in nature, but that doesn't work well in an MMO. With an MMO you want some semblance of balance between the classes to reduce the number of times where you only want to bring X class to content or never bring Y class to another set of content. Too much work to make that work with however many different elemental types. You're better to dedicate that design effort to coming up with new jobs with their own rotations and usage instead of trying to give 3-4 separate, interesting and balanced rotations to the BLM just so they can cast different color spells against different enemies.
    (2)

  5. #35
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Exstal View Post
    Eventually I want them to be more complicated so I can see people fail spectacularly at their jobs. Many people playing different versions of the same class and all of them playing them poorly would be most excellent. I await that day when we have BiS skill trees.
    You should see how badly people play the game as it is. I actually had a party member tell me he wasn't going to re-position himself during T5 phases because it would "lower his dps potential". This was after he burned to death in lava/fireballs about 3 times.

    I can't bring myself to level any more DPS jobs because them doing 'white' damage makes them all feel the same. The only real difference left is where you stand when you do it. Emphasizing damage resistances would be awesome because it would add so much more depth and potential to the game both in and outside of combat.
    (0)

  6. #36
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by tymora View Post
    Give a reason for people to use different rotations, different set skills, different equipment, different jobs even...
    But the designers and Yoshi-P think that that is too much for the pea-brains all of us have, so we're not getting it.
    - Officially, it is too hard to figure out that you shouldn't use that fireball on that monster that is literally burning.
    - Realistically speaking, they are just not willing to spend the time re-balancing everything and to give everyone many more skills they can use.
    Ever heard the term, jack of all trades but master of none ? do you know how many unskilled players are in this game, by enforcing a system that causes a person skill set to be spread over all jobs or multi jobs and not even trying to master 1 is a disaster. End game requires you to be at your best at what you do.

    People play the classes they play due to the flavour it brings, why should that get excluded cos you have this fantasy that such things is actually more depth?.
    This isnt FF11, other mmos dont even have this and for good reason, you should be handling the class to its fullest and handle bosses as well, many people in 14 cant do this at the moment.
    (1)
    Last edited by raelgun; 10-11-2014 at 08:10 AM.

  7. #37
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Exstal View Post
    I'd like to let you know that every other language except English has the 'ra / 'ga ending except for French because I'm not sure how that works.
    Because it's the French.

    Quote Originally Posted by Exstal View Post
    This would require a massive overworking of CNJ given how rooted it is in healing.
    That's why I had this topic suggesting all these changes for 3.0 rather than anytime in the 2.X era. If they're gonna be overhauling things anyway, might as well slip some of this stuff in too, yeah?
    (0)

  8. #38
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rysir View Post
    Why not just have the players have the resistances and monsters/bosses have the elemented attacks? Make it half and half if putting out both on enemies and players is gonna make a fizz.
    That's a great idea, except for the fact that we already have that system in place. If you check your chracter sheet in-game, you'll see that you have elemental resistance (albeit with a very small 2-3 point variance based on patron deity you picked at character creation), that may or may not be buffed from Primal Weapons or Materia, and can also be temporarily increased with Ward potions. It's just that there are many people that forget about it because players of FFXIV don't really think of the elemental wheel as being a thing, because they can't use it offensively, they can only use it defensively.
    (0)

  9. #39
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by raelgun View Post
    ....People play the classes they play due to the flavour it brings, why should that get excluded cos you have this fantasy that such things is actually more depth?.
    This isnt FF11, other mmos dont even have this and for good reason...
    The problem is that FF14 DPS jobs lack any actual 'flavour'. Anything unique about <your favorite dps here> is purely cosmetic aside from a longer casting bar here or there.

    14 isn't the first MMO to abandon deeper systems for the sake of accessibility. It's still too soon to say whether it's a smart strategy or not but my guess is that it's not sustainable if you want your game to have the legs of UO/everquest/etc. The type of player you are trying to draw in just doesn't have the patience to keep playing the same game for more than a few months. Conversely, the players who enjoy deeper MMO systems are turned off or get bored quick because similar bits of content play in exactly the same way every time you try it.
    (0)

  10. #40
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by HakuroDK View Post
    That's a great idea, except for the fact that we already have that system in place. If you check your chracter sheet in-game, you'll see that you have elemental resistance (albeit with a very small 2-3 point variance based on patron deity you picked at character creation), that may or may not be buffed from Primal Weapons or Materia, and can also be temporarily increased with Ward potions. It's just that there are many people that forget about it because players of FFXIV don't really think of the elemental wheel as being a thing, because they can't use it offensively, they can only use it defensively.
    I'm pretty sure the other problem is that it's actually pretty weak as a defensive stat, such that even though you know you'd be primarily taking lightning damage in something like Ramuh EX, it's still not worth going to all the trouble of stacking lightning resist even if you're the tank.
    (0)

Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast