Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 117
  1. #11
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Velox View Post
    It's too late for that now as classes were reworked so that the elemental skills were split between conjurer and thaumaturge.

    I prefer it this way.
    They've been reworked like 4 times. I don't know why they couldn't do it a 5th.
    (2)

  2. #12
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Because elemental resistance is stupid. Why not add blunt/striking/slash resistance too then? I'm sure people would enjoy old bosses having blunt and pierce resistance.
    (0)
    Last edited by Coatl; 10-11-2014 at 01:19 AM.

  3. #13
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    When you consider the fuss people make over iL with current and upcoming content, I can very easily see even more exclusion if people don't have the right gear should the elemental wheel be reinstituted. Yes, all it would likely mean is reduced damage, but "Oh my god, do you even watch the videos? Your damage will suck, go get the right gear if you want to challenge this fight!" is going to be the only reply you will find from many players at large. There are solutions, like expanding the caster cross-class abilities so they all can access all of the others' basic spells, but that's not really going to address the problem of the community.
    (2)

  4. #14
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Coatl View Post
    Because elemental resistance is stupid. Why not add blunt/striking/slash resistance too then? I'm sure people would enjoy old bosses having blunt and pierce resistance.
    Wasn't that big of an issue in 1.x and in fact actually offered -gasp- options on your weapon selection (since they also had more than base stats!) with relic weapon obviously being the best.

    Yeah, 1.x had both type of resistances. People usually took BLMs because it was the easy button.
    (5)

  5. #15
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    There's nothing all that diverse about doing X more damage because your weapon is Y element.
    (9)

  6. #16
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    BLM has to be reworked anyway, if we got only some ice/fire spells until lv99 omg....it will be so fun....
    (0)

  7. #17
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Coatl View Post
    Because elemental resistance is stupid. Why not add blunt/striking/slash resistance too then? I'm sure people would enjoy old bosses having blunt and pierce resistance.
    Slash/blunt/striking/piercing resistance and vulnerability already exist (First Coil T2, Dragon Kick, Phlebotomize, Storm's Eye), but elemental resistances would end up with SE having to completely rework how jobs like BLM play and completely re-haul their rotation, unless they gave BLM's an action that "reversed" the mechanics of Umbral Ice and Astral Fire.

    Bosses with already-existing resistances and vulnerabilities that you don't need to apply via skill usage would probably also encourage people being more selective about exactly what jobs they want in a fight. For example, a boss with piercing resistance would have people not wanting DRGs and BRDs in their group, same goes with a Fire-based boss and BLM because Ice moves are not DPS material, or having an Ice boss and people only wanting BLM's in their party. This only works in BCT2 because you get to choose how you arrive to the boss and what vulnerabilities it will have, resulting in a path that favors melee users, and one that favors magic users.

    Quote Originally Posted by Coatl View Post
    There's nothing all that diverse about doing X more damage because your weapon is Y element.
    Exactly.
    (3)
    Last edited by Odett; 10-11-2014 at 01:50 AM.

  8. #18
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I think BLM and SMN need an overhaul anyway. I mean, they're fine as is, but they could be better. I remember being pretty disappointed to learn that BLM was primarily fire damage. Was even more disappointed that all of the thunder spells were nearly identical. I just wanted to zap things...

    Also, why give BLM Flare and Freeze but not Burst? Seems inconsistent.
    (2)
    Last edited by Amused; 10-11-2014 at 01:42 AM.

  9. #19
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Tupsi View Post
    Wasn't that big of an issue in 1.x and in fact actually offered -gasp- options on your weapon selection (since they also had more than base stats!) with relic weapon obviously being the best.

    Yeah, 1.x had both type of resistances. People usually took BLMs because it was the easy button.
    In 1.0 had both resistance but BLMs had all the element spells so if u encounter an enemy with a elemental resistance you just change the spell. Now we can't do that because they separate the spells between BLM and WHM. The weapon resistance is more realistic since those didn't change much but elemental resistance as right now would be impossible unless a class/job rework yet again
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  10. #20
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    People will prefer blm and whm mage for content than smn or sch due to having elemental advantage.
    (0)

Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast