Results 1 to 10 of 118

Hybrid View

  1. #1
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Eventually I want them to be more complicated so I can see people fail spectacularly at their jobs. Many people playing different versions of the same class and all of them playing them poorly would be most excellent. I await that day when we have BiS skill trees.
    (1)

  2. #2
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Exstal View Post
    Eventually I want them to be more complicated so I can see people fail spectacularly at their jobs. Many people playing different versions of the same class and all of them playing them poorly would be most excellent. I await that day when we have BiS skill trees.
    You should see how badly people play the game as it is. I actually had a party member tell me he wasn't going to re-position himself during T5 phases because it would "lower his dps potential". This was after he burned to death in lava/fireballs about 3 times.

    I can't bring myself to level any more DPS jobs because them doing 'white' damage makes them all feel the same. The only real difference left is where you stand when you do it. Emphasizing damage resistances would be awesome because it would add so much more depth and potential to the game both in and outside of combat.
    (0)

  3. #3
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Catsby View Post
    You should see how badly people play the game as it is. I actually had a party member tell me he wasn't going to re-position himself during T5 phases because it would "lower his dps potential". This was after he burned to death in lava/fireballs about 3 times.

    I can't bring myself to level any more DPS jobs because them doing 'white' damage makes them all feel the same. The only real difference left is where you stand when you do it. Emphasizing damage resistances would be awesome because it would add so much more depth and potential to the game both in and outside of combat.
    Monks that use all attacks from flank, or only use a single line of combos. Black Mages only using Firaga then transpose. SMN using Ifrit on bosses and spamming Ruin. These people always give me a good chuckle.

    I'm not sure what to feel on damage resistances. If it wasn't so difficult to gear multiple classes with relevant gear I'd be okay with excluding certain jobs from certain fights if was simply easy to just switch to another job with equivalent gear.
    (0)