Seriously?
I am going to assume that you are aware that BLM AOE is quite strong. So them having the second best single target dps should make clear that mnks low AOE is not the reason why their single target dps is so high. If it was, BLM would be bottom single target dps.

BLM's and MNK's are balanced around different concepts which is why your post has nothing to do with anything.Seriously?
I am going to assume that you are aware that BLM AOE is quite strong. So them having the second best single target dps should make clear that mnks low AOE is not the reason why their single target dps is so high. If it was, BLM would be bottom single target dps.
My post is relevant in the regard that MNKs deal high dps because of higher ramp up time and dependency on GL upkeep, not because of low AOE, just as BLMs deal high dmg because of cast time issues. AOE has never been a factor when it comes to single target dps.
Just because you dont see the connection doesnt mean there isnt any.



Having to manage a lot of buffs and positions is indeed part of why Monk's single target damage is so high. Monk's single target DPS being so high also is part of why their AoE ability is so low. Monk's high single target DPS no doubt plays a factor in their low AoE damage.My post is relevant in the regard that MNKs deal high dps because of higher ramp up time and dependency on GL upkeep, not because of low AOE, just as BLMs deal high dmg because of cast time issues. AOE has never been a factor when it comes to single target dps.
Just because you dont see the connection doesnt mean there isnt any.
At launch Black Mage had superior AoE damage in exchange for interrupted casts when they moved (which includes cast times) and lower single target ability. SE simply decided that Black Mage's single target was too low so they buffed it. It doesn't change the original design philosophy, it just means the developers decided their design didn't work so they adjusted it.
Your posts are irrelevant because they don't detract from what Rochedalaix said in any way. Also because Black Mage's single target buff has nothing to do with Monk's design, at least not in the manner you're trying to correlate.
Whatever the case may be, it still has nothing to do with this topic. DPS, whether it be AoE or single target, has nothing at all to do with giving Monks some kind of pulling ability. Nothing. It shouldn't have been brought up in the first place, but that's what happens when people who don't know what they're talking about try to join a conversation.
Monks being able to grab a mob from a distance won't change class balance. It won't impact class uniqueness. All it is is a simple quality of life change for leveling and solo Monks. How don't you get that? I swear half of you are arguing just because you can. Otherwise I can't wrap my head around why someone would legitimately think Monks having a ranged pulling ability would hurt the game in any way.
With this character's death, the thread of prophecy remains intact.
In his post he said, MNK has high single target dps because of low AOE and not lack of ranged dps. My post was meant to show a precedent that a class can have both high single target and AOE dps, so clearly when designing classes AOE isnt the only/main factor, which you even agreed on. Its because of many other factors aka lack of ranged attacks could very well be part of the designers mind when they decided on MNKs output. Stop arguing that it isnt relevant just because you dont like it, it frankly is.At launch Black Mage had superior AoE damage in exchange for interrupted casts when they moved (which includes cast times) and lower single target ability. SE simply decided that Black Mage's single target was too low so they buffed it. It doesn't change the original design philosophy, it just means the developers decided their design didn't work so they adjusted it.
Your posts are irrelevant because they don't detract from what Rochedalaix said in any way. Also because Black Mage's single target buff has nothing to do with Monk's design, at least not in the manner you're trying to correlate.
Whatever the case may be, it still has nothing to do with this topic.
Edit: To clarify, i am neither arguing for nor against the introduction of a ranged skill for MNKs, i'd actually gladly take it. I am just arguing against the scapegoat of MNKs low AOE as justification for all kinds of buffs, when there are more factors that play into balance.
Last edited by ChaozK; 10-10-2014 at 07:49 PM.



In his post he said, MNK has high single target dps because of low AOE and not lack of ranged dps. My post was meant to show a precedent that a class can have both high single target and AOE dps, so clearly when designing classes AOE isnt the only/main factor, which you even agreed on. Its because of many other factors aka lack of ranged attacks could very well be part of the designers mind when they decided on MNKs output. Stop arguing that it isnt relevant just because you dont like it, it frankly is.
I know why you made the comparison, but you're trying to shoehorn the comparison into a topic where it doesn't fit. Rochedalaix said Monk traded AoE damage for single target damage, not give up a ranged attack. Which is true. You then go on to argue that Black Mage has both like that's supposed to invalidate what he said because... why exactly? It's not like he said a class can't have both (in which case you would have a point), he was merely correcting another poster's false assumption. Your response to that doesn't make any sense because it's out of place (and there are other things wrong with it too, but this topic has done enough derailing already).
But nobody's arguing for "all kinds of buffs". We're asking for a ranged attack so you don't have to pull a mob with your face. Your argument is all over the place. This revelation actually makes it worse.Edit: To clarify, i am neither arguing for nor against the introduction of a ranged skill for MNKs, i'd actually gladly take it. I am just arguing against the scapegoat of MNKs low AOE as justification for all kinds of buffs, when there are more factors that play into balance.
With this character's death, the thread of prophecy remains intact.
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