Giving everyone a line of Monk auras really would affect balance and class uniqueness. Giving the only class that lacks one an ability (that doesn't even have to do damage) to easily pull mobs from a distance isn't even close to the same thing.
I'm not really sure how a thread asking for a simple ranged pulling ability has started to derail into arguments and comparisons about DPS. What on earth does high DPS have to do with being able to pull a group of mobs without using your face?
Who said anything about throwing our knuckles? In other games where a Monk had a ranged attack they threw things like Chakrams or had energy-based attacks like Chi Blast. Hell, in 1.0 a lot of classes could throw pebbles. While we're on the subject of being silly, it's just as strange that Dragoons using Piercing Talon throw their spears from up to 15 yard away (the weapon is actually leaving their hands), but they never have to go retrieve it because it immediately reappears back in their hands. The same goes for Paladins and Shield Lob.It is not difficult to understand what other people want, but imo it does not fit the job. Throwing your hora/whatever you call the weapons that monk uses would be just silly.
Just like with Surani's post, what on earth does this have to do with wanting a ranged pulling ability? First we managed to get to Monks having high single target damage somehow being a good reason for not having a ranged pulling skill. Now you're on about certain classes (which includes Monk) having to practice resource management more than others as an excuse for Monks not having a ranged pulling ability. I'm curious as to what's going to come next.Yeah it won't change the balance, but it is an unnecessary step towards that direction that should not be the focus of devs as it will only make the uniqueness worse and would not fix any real problems. Also this is not really the only situation where only one specific job in the game has an disadvantage in certain area of the game. What about the fact that whm becomes completely crippled in longer fights when soloing things like fates, as you are always gonna go oom if you are casting all the time and you only have one skill that restores mana and the restoration is not even that great and it has a decently long cooldown, sure melee can run out of tp but they can still function somewhat relevantly with autoattacks unlike whm who does nothing and most melee even have better restoration skills. blm never runs out of mp and summoner/scholar has aetherflow and energy drain, yet I am not complaining because that shortcoming is a disadvantageous part of the class and should be.
This is an even more ridiculous argument than saying giving Monks a ranged attack would destroy class uniqueness. You could apply the same poor argument to WHM having a hard time soloing lengthy content. "Hey, it's okay that you might OOM, your chocobo can help you dps and tank!", but that doesn't really address the problem. On the same token, you can't send your chocobo to a target and bring it back since it never attacks something that you haven't touched so a Monk would still have to face-pull the mob it wants. Everyone else can still pull from a distance while still enjoying the benefits of a chocobo companion. So like with a WHM going OOM having a chocobo doesn't address the problem of not having a ranged pulling skill.Also, as Uninstall mentioned, there is not anything significant in this game that you must solo without your chocobo that would be problematic.