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  1. #31
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Also worth noting that with Fists of Earth, Featherfoot, Second Wind and crossable Foresight, Bloodbath, Mercy Stroke Monk has an absurd amount of survivability. Traited Featherfoot and Second Wind are some of the best defensive cooldowns in the game. A ranged pull is nowhere near mandatory for the class.
    (2)

  2. #32
    Player
    Rochedalaix's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    42
    Character
    Leodaire Rochedalaix
    World
    Malboro
    Main Class
    Pugilist Lv 80
    Okay you know what fine do not give Monks a ranged attack and lower the CD of Shoulder tackle to 2.50 seconds I think that is a fair trade off.
    (0)

  3. #33
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rochedalaix View Post
    Okay you know what fine do not give Monks a ranged attack and lower the CD of Shoulder tackle to 2.50 seconds I think that is a fair trade off.
    What a silly notion of fair trades you have. 30 seconds is more than fine for shoulder tackle. 2.5 seconds would give Monk far too much mobility in not only pve but pvp as well.
    (1)

  4. #34
    Player
    Rochedalaix's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    42
    Character
    Leodaire Rochedalaix
    World
    Malboro
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Cynric View Post
    What a silly notion of fair trades you have. 30 seconds is more than fine for shoulder tackle. 2.5 seconds would give Monk far too much mobility in not only pve but pvp as well.
    I said that to shut people up about Shoulder tackle being like the PLD, WAR, and DRG ranged attack.
    (0)

  5. #35
    Player
    Surani's Avatar
    Join Date
    Sep 2014
    Posts
    6
    Character
    Surani Jes
    World
    Phoenix
    Main Class
    Archer Lv 29
    If Monk gets a ranged move, I want all classes to get a toggle-able flat out 10% damage, deference and speed buff without drawbacks.

    Some people don't understand MMOs at all. You have the highest single target DPS at a price of not having much utility or mobility, if you don't like it, roll something else.
    (1)

  6. #36
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Surani View Post
    If Monk gets a ranged move, I want all classes to get a toggle-able flat out 10% damage, deference and speed buff without drawbacks.

    Some people don't understand MMOs at all. You have the highest single target DPS at a price of not having much utility or mobility, if you don't like it, roll something else.
    Go faceroll your keyboard some more and pretend you're playing a real job.
    (1)

  7. #37
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ziddyt View Post
    And again, everything you say is absurdly wrong and you can't even comprehend simple concepts.

    Monk dps means nothing solo. They have the highest ramp up time and solo positioning is ridiculously unreliable on most mob types and the average connection. And monks are bottom tier self heals, just better than paladin. Mages can chain cast self heals and SMN doesn't even have to care cause it doesn't have to tank anything. WAR is obviously better, and DRG even has it better because its superior AOE means better bloodbath healing when fighting multiple mobs.
    What about fates with bosses that have high hp? In those scenarios monks deal superior damage easily, so while some situations might be slightly harder to handle, other situations are easier, isn't that the point of having different classes?

    Quote Originally Posted by ziddyt View Post
    And what is a monk supposed to throw? I don't know, it's almost like they have weapons just like a dragoon does. Maybe they can pick up a rock off the damn ground. Maybe you could actually read the thread and see people are asking for a chi blast or something like it. Is this really so difficult for you?
    It is not difficult to understand what other people want, but imo it does not fit the job. Throwing your hora/whatever you call the weapons that monk uses would be just silly.

    Quote Originally Posted by ziddyt View Post
    I don't even need a ranged attack anymore, I'm way past the leveling stage. But there's absolutely no reason that new monk players should be literally the only class disadvantaged in fate and open world mob claiming. Yeah, jobs can and do have specific advantages, but this is really the only situation where only one specific job is disadvantaged in an area of the game. Complain about streamlining when people are legitimately arguing for all single target and aoe dps numbers to be the same, and when people demand that certain classes can't have their own style and flare. A ranged mnk ability is not going to change the fact that your holy is OP, that BLM destroy melee in AOE, that BLM is the only job with "infinite" resource, that SMN is the only dot based job and the only job with a pet, that DRG has their classic jumps, that WAR doesn't have a block mechanic, etc. I could go on forever. Literally nothing will change that classes are different and play different you fearmonger.
    Yeah it won't change the balance, but it is an unnecessary step towards that direction that should not be the focus of devs as it will only make the uniqueness worse and would not fix any real problems. Also this is not really the only situation where only one specific job in the game has an disadvantage in certain area of the game. What about the fact that whm becomes completely crippled in longer fights when soloing things like fates, as you are always gonna go oom if you are casting all the time and you only have one skill that restores mana and the restoration is not even that great and it has a decently long cooldown, sure melee can run out of tp but they can still function somewhat relevantly with autoattacks unlike whm who does nothing and most melee even have better restoration skills. blm never runs out of mp and summoner/scholar has aetherflow and energy drain, yet I am not complaining because that shortcoming is a disadvantageous part of the class and should be.

    Also, as Uninstall mentioned, there is not anything significant in this game that you must solo without your chocobo that would be problematic.
    (2)

  8. #38
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Surani View Post
    If Monk gets a ranged move, I want all classes to get a toggle-able flat out 10% damage, deference and speed buff without drawbacks.
    Giving everyone a line of Monk auras really would affect balance and class uniqueness. Giving the only class that lacks one an ability (that doesn't even have to do damage) to easily pull mobs from a distance isn't even close to the same thing.



    Quote Originally Posted by Samsta View Post
    What about fates with bosses that have high hp? In those scenarios monks deal superior damage easily, so while some situations might be slightly harder to handle, other situations are easier, isn't that the point of having different classes?
    I'm not really sure how a thread asking for a simple ranged pulling ability has started to derail into arguments and comparisons about DPS. What on earth does high DPS have to do with being able to pull a group of mobs without using your face?

    It is not difficult to understand what other people want, but imo it does not fit the job. Throwing your hora/whatever you call the weapons that monk uses would be just silly.
    Who said anything about throwing our knuckles? In other games where a Monk had a ranged attack they threw things like Chakrams or had energy-based attacks like Chi Blast. Hell, in 1.0 a lot of classes could throw pebbles. While we're on the subject of being silly, it's just as strange that Dragoons using Piercing Talon throw their spears from up to 15 yard away (the weapon is actually leaving their hands), but they never have to go retrieve it because it immediately reappears back in their hands. The same goes for Paladins and Shield Lob.

    Yeah it won't change the balance, but it is an unnecessary step towards that direction that should not be the focus of devs as it will only make the uniqueness worse and would not fix any real problems. Also this is not really the only situation where only one specific job in the game has an disadvantage in certain area of the game. What about the fact that whm becomes completely crippled in longer fights when soloing things like fates, as you are always gonna go oom if you are casting all the time and you only have one skill that restores mana and the restoration is not even that great and it has a decently long cooldown, sure melee can run out of tp but they can still function somewhat relevantly with autoattacks unlike whm who does nothing and most melee even have better restoration skills. blm never runs out of mp and summoner/scholar has aetherflow and energy drain, yet I am not complaining because that shortcoming is a disadvantageous part of the class and should be.
    Just like with Surani's post, what on earth does this have to do with wanting a ranged pulling ability? First we managed to get to Monks having high single target damage somehow being a good reason for not having a ranged pulling skill. Now you're on about certain classes (which includes Monk) having to practice resource management more than others as an excuse for Monks not having a ranged pulling ability. I'm curious as to what's going to come next.

    Also, as Uninstall mentioned, there is not anything significant in this game that you must solo without your chocobo that would be problematic.
    This is an even more ridiculous argument than saying giving Monks a ranged attack would destroy class uniqueness. You could apply the same poor argument to WHM having a hard time soloing lengthy content. "Hey, it's okay that you might OOM, your chocobo can help you dps and tank!", but that doesn't really address the problem. On the same token, you can't send your chocobo to a target and bring it back since it never attacks something that you haven't touched so a Monk would still have to face-pull the mob it wants. Everyone else can still pull from a distance while still enjoying the benefits of a chocobo companion. So like with a WHM going OOM having a chocobo doesn't address the problem of not having a ranged pulling skill.
    (0)
    Last edited by ElHeggunte; 10-08-2014 at 02:17 PM. Reason: Because reasons
    With this character's death, the thread of prophecy remains intact.

  9. #39
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ElHeggunte View Post
    I'm not really sure how a thread asking for a simple ranged pulling ability has started to derail into arguments and comparisons about DPS. What on earth does high DPS have to do with being able to pull a group of mobs without using your face?
    It has everything to do with it, as I have explained before, since the only this this drawbacks affects is your solo content, and having a high single targets dps makes certain solo content easier, and not having a ranged ability makes certain content harder.

    Quote Originally Posted by ElHeggunte View Post
    Just like with Surani's post, what on earth does this have to do with wanting a ranged pulling ability? First we managed to get to Monks having high single target damage somehow being a good reason for not having a ranged pulling skill. Now you're on about certain classes (which includes Monk) having to practice resource management more than others as an excuse for Monks not having a ranged pulling ability. I'm curious as to what's going to come next.
    You are not really understanding my post that well, I argued against the argument that said that this is the only situation where a certain class only has a disadvantage in a certain area of the game, and I gave an example about other situation. The resource management part was just part of my example.


    Quote Originally Posted by ElHeggunte View Post
    This is an even more ridiculous argument than saying giving Monks a ranged attack would destroy class uniqueness. You could apply the same poor argument to WHM having a hard time soloing lengthy content. "Hey, it's okay that you might OOM, your chocobo can help you dps and tank!", but that doesn't really address the problem.
    Yes, my point was exactly that there is no problem, and whm should not get any relief to it's mana problems, as monk should not get any ranged abilities. Also the chocobo DOES help even when you pull multiple mobs.
    (1)

  10. #40
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    The level 6 pugilist actually believes they know what mnk solo play is like

    lmbo
    (1)

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