And again, everything you say is absurdly wrong and you can't even comprehend simple concepts.

Monk dps means nothing solo. They have the highest ramp up time and solo positioning is ridiculously unreliable on most mob types and the average connection. And monks are bottom tier self heals, just better than paladin. Mages can chain cast self heals and SMN doesn't even have to care cause it doesn't have to tank anything. WAR is obviously better, and DRG even has it better because its superior AOE means better bloodbath healing when fighting multiple mobs.

And what is a monk supposed to throw? I don't know, it's almost like they have weapons just like a dragoon does. Maybe they can pick up a rock off the damn ground. Maybe you could actually read the thread and see people are asking for a chi blast or something like it. Is this really so difficult for you?

I don't even need a ranged attack anymore, I'm way past the leveling stage. But there's absolutely no reason that new monk players should be literally the only class disadvantaged in fate and open world mob claiming. Yeah, jobs can and do have specific advantages, but this is really the only situation where only one specific job is disadvantaged in an area of the game. Complain about streamlining when people are legitimately arguing for all single target and aoe dps numbers to be the same, and when people demand that certain classes can't have their own style and flare. A ranged mnk ability is not going to change the fact that your holy is OP, that BLM destroy melee in AOE, that BLM is the only job with "infinite" resource, that SMN is the only dot based job and the only job with a pet, that DRG has their classic jumps, that WAR doesn't have a block mechanic, etc. I could go on forever. Literally nothing will change that classes are different and play different you fearmonger.