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  1. #21
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Uninstall View Post
    Shoulder tackle is a ranged attack by definition.
    Shoulder tackle does something very different. It's a gap closer. It pulls you to the mob rather than the other way around. Don't get me wrong, it's very useful, probably more useful than a ranged attack since MNKs rarely need to pull or kite, but it is not analogous to tomahawk, shield lob, or piercing talon.
    (1)

  2. #22
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Uninstall View Post
    Shoulder tackle is a ranged attack by definition.
    This is just arguing for the sake of it. Yes, by the strictest definition, Shoulder Tackle could be considered a ranged attack because you can use it outside of melee range. Under a practical definition it kind of falls flat because as Nutz points out, it sends you to the mob instead of bringing the mob to you. Even Howling Fist doesn't fit because it has a painfully short range and it's an AoE which defeats the purpose of using it to snag one mob out of a group.

    It isn't a huge deal that Monk is the only class lacking a true ranged puller, but it's certainly a bizarre design choice and it's even more bizarre to dismiss that poor design with words like "unique" or comparing it to skills that aren't even close to what the topic is about.
    (1)
    With this character's death, the thread of prophecy remains intact.

  3. #23
    Player
    Rochedalaix's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    42
    Character
    Leodaire Rochedalaix
    World
    Malboro
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ElHeggunte View Post
    This is just arguing for the sake of it. Yes, by the strictest definition, Shoulder Tackle could be considered a ranged attack because you can use it outside of melee range. Under a practical definition it kind of falls flat because as Nutz points out, it sends you to the mob instead of bringing the mob to you. Even Howling Fist doesn't fit because it has a painfully short range and it's an AoE which defeats the purpose of using it to snag one mob out of a group.

    It isn't a huge deal that Monk is the only class lacking a true ranged puller, but it's certainly a bizarre design choice and it's even more bizarre to dismiss that poor design with words like "unique" or comparing it to skills that aren't even close to what the topic is about.
    Not having a ranged pull sucks before I got my healing Chocobo I would die a lotfrom having to fight multiple mobs while leveling. Now that I have my healing Chocobo though it is no longer a problem
    (0)

  4. #24
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yoninxi View Post
    Chi blast or RIOT
    Can people stop with this "blah blah or riot" crap. Has never been funny or effective at changing anything here.
    (0)

  5. #25
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    You can sort of use Shoulder Tackle to pull ranged mobs if you use it with an obstacle/uncrossable gap in front of you. The attack still connects with the enemy like any ranged attack, but you stop at the obstacle. Very situational, and yes, we definitely need a long range grabber, but eh, there ya go.
    (0)

  6. #26
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ElHeggunte View Post
    It's like making a class that can't run or jump while everyone else can and then dismissing how ridiculous it is by saying "hey, it makes him unique".
    How is that an arbitrary restriction? It does make sense, you are melee class, how are monks supposed to do ranged attacks? Comparing it to jumping or running is just stupid and very exaggerated. The only problem is that you sometimes can't pull mobs without pulling other mobs. That is seriously not that big of a deal, monks already deal the most single target damage so I don't get why you think you should get everything, making classes unique is good thing, it makes playing them feel different, sometimes it brings disadvantages in some areas but you can't make the classes not have disadvantages in some areas without making them feel all the same and give them same kinda abilities, which completely destroys the whole point of having different classes.

    When ninja comes out she will be able to run faster and take less fall damage, should that be applied to every class because it makes the class unique and better in some areas?
    (1)

  7. #27
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    You have absolutely no idea what you're talking about. At all.
    You argue that monks shouldn't have a ranged pull because they're melee, while conveniently ignoring that Dragoons have two ranged attacks. How are monks supposed to do it? Gee, maybe they do it the same stupid way Dragoons do, throw something.

    And you act as if this is some kind of balance issue. Single target dps is irrelevant to this discussion. It could literally be 0 potency and it would serve the purpose that we want. This one skill would do nothing to change class balance or how any class feels.
    (1)

  8. #28
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ziddyt View Post
    You have absolutely no idea what you're talking about. At all.
    You argue that monks shouldn't have a ranged pull because they're melee, while conveniently ignoring that Dragoons have two ranged attacks. How are monks supposed to do it? Gee, maybe they do it the same stupid way Dragoons do, throw something.

    And you act as if this is some kind of balance issue. Single target dps is irrelevant to this discussion. It could literally be 0 potency and it would serve the purpose that we want. This one skill would do nothing to change class balance or how any class feels.
    What I mean was maybe that not every melee has to have a ranged attack, for dragoons it makes some sense, since they can throw their spear, but what is monk gonna throw?

    It is not a balance issue, but plays a part in the process of making the classes feel different and unique. I threw in the dps fact because this is obviously solo only thing, when you sometimes have to tackle multiple mobs instead of 1, and having a high dps makes soloing easier of course. Monks even have good self heal, so it shouldn't be that much harder to solo content. If you so badly want to have a ranged attack, play a class that can do it instead of proposing to streamline the classes because you want to have everything.
    (2)

  9. #29
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    And again, everything you say is absurdly wrong and you can't even comprehend simple concepts.

    Monk dps means nothing solo. They have the highest ramp up time and solo positioning is ridiculously unreliable on most mob types and the average connection. And monks are bottom tier self heals, just better than paladin. Mages can chain cast self heals and SMN doesn't even have to care cause it doesn't have to tank anything. WAR is obviously better, and DRG even has it better because its superior AOE means better bloodbath healing when fighting multiple mobs.

    And what is a monk supposed to throw? I don't know, it's almost like they have weapons just like a dragoon does. Maybe they can pick up a rock off the damn ground. Maybe you could actually read the thread and see people are asking for a chi blast or something like it. Is this really so difficult for you?

    I don't even need a ranged attack anymore, I'm way past the leveling stage. But there's absolutely no reason that new monk players should be literally the only class disadvantaged in fate and open world mob claiming. Yeah, jobs can and do have specific advantages, but this is really the only situation where only one specific job is disadvantaged in an area of the game. Complain about streamlining when people are legitimately arguing for all single target and aoe dps numbers to be the same, and when people demand that certain classes can't have their own style and flare. A ranged mnk ability is not going to change the fact that your holy is OP, that BLM destroy melee in AOE, that BLM is the only job with "infinite" resource, that SMN is the only dot based job and the only job with a pet, that DRG has their classic jumps, that WAR doesn't have a block mechanic, etc. I could go on forever. Literally nothing will change that classes are different and play different you fearmonger.
    (3)

  10. #30
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Any content that's meant to be soloed are insignificant enough that you can get by with just your Chocobo.
    (1)

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