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Thread: Undercutting

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  1. #11
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Typhon66 View Post
    Now, my competition is gone, i have no competition,
    Always entertaining to see folks who feel like they can actually control a market in the game like this. The steps you describe will control a market for, I dunno, maybe a week at best, more likely only a day or two. Once an item becomes profitable, the competition will come back, and you're right back where you started and have to spam thousands of items again. You are doing ALL of the work in this endevour; for your competitors, there's no effort at all.

    This kind of market flooding works in the real world because once a businessman is ruined, they stay ruined. Starting up a business, getting loans, what have you is expensive work, and if you go bankrupt it becomes that much harder to start over since fewer will trust you with a loan. In this game, starting up a "business", as it were, is completely free. The method you describe will drive everyone out of a market, certainly; they have better things to craft than compete with your crazed flood of product. When the flood dies down, though, getting back into the market takes no effort at all, so what's to stop them?

    In all likelihood, your competitors don't even realize what you're doing. They just see that a particular item is overstocked, and so move to greener pastures, possibly dumping stock first. Once your pasture turns green again, though, there's absolutely nothing keeping them from coming right back. They aren't afraid of you or what you can do, because they don't even know you're doing it. (This all also applies to the guy with "infamous retainers" a few pages ago; I highly doubt his retainers are as well-known as he boasts.) If you can actually make a profit in this way, that's great! More power to you. But don't make the mistake of believing you have any lasting power over the market. The complete lack of negative consequence for failure means that the market will always be open to anyone who wishes to participate.

    So-called "crafter PvP" is a joke, and entirely an illusion created by the participants. If you find it fun, though, there's no harm in it! And the buyer market makes out like bandits whenever a shark decides to "weed out the competition" in this way, so they're happy, too!
    (3)
    Last edited by LineageRazor; 10-08-2014 at 03:49 AM.