So how would you fix undercutting? break some legs? force people to comply? Standardize prices? If someone is desperate to get rid of an Item, they'll sell it for less.
Almost like supply and demand work in game...
Did I say anything about fixing undercutting? If you had read any of my posts, I didn't say anything about fixing undercutting. My big deal is undercutting by massive amounts for no good reason (like in the OP's example). Also, the post you quoted was a (failed) attempt at hyperbole to show that saying "we've always done it" is not a good reason to excuse any kind of behavior. Yes, I'm familiar with the concept of supply and demand (read my earlier post? lol). I feel I've already addressed this. So, to reiterate, it's understandable to undercut reasonably (open to interpretation, of course), but undercutting by massive amounts for no good reason is a problem with undercutting. So, saying there's NO problem with undercutting is just flat out wrong.
Last edited by DefendPopPunk; 10-08-2014 at 01:38 AM.
I did read, and I understood your hyperbole, and i'm not looking to chastise you for it. In fact, i agree on that point. My point is undercutting for 'no good reason' is probably due to someone wanting to get rid of an item, and thus is a supply and demand issue. someone has more supply than they would like, and thus they will lower the price to create a more immediate demand.Did I say anything about fixing undercutting? If you had read any of my posts, I didn't say anything about fixing undercutting. My big deal is undercutting by massive amounts for no good reason (like in the OP's example). Also, the post you quoted was a (failed) attempt at hyperbole to show that saying "we've always done it" is not a good reason to excuse any kind of behavior. Yes, I'm familiar with the concept of supply and demand (read my earlier post? lol). I feel I've already addressed this.
EDIT: Seriously... I got the point of that quote and I thought it came across well because it is absurd reasoning to think that 'we have always done it' is a good justification for anything and is still used today to screw some people... /digression
Last edited by dragonfire8974; 10-08-2014 at 01:41 AM.
I'll provide answers for whiners.
So how would you fix undercutting? Free market. Not a problem.
break some legs? Illegal. Racketeering.
force people to comply? See above.
Standardize prices? Price fixing is illegal.
As with any business: adapt or close your shop.
And that's a fair point. But undercutting by a vast amount doesn't necessarily stimulate demand. Some people might just flat out not want what you have to sell, so undercutting it by so much serves no purpose. It might work in some cases, but not always.I did read, and I understood your hyperbole, and i'm not looking to chastise you for it. In fact, i agree on that point. My point is undercutting for 'no good reason' is probably due to someone wanting to get rid of an item, and thus is a supply and demand issue. someone has more supply than they would like, and thus they will lower the price to create a more immediate demand.
edit: Also, I said this earlier on as well, but I mainly empathize with people like the OP that are kind of puzzled by the randomness of some undercutters ("Hmm, it's selling for 1mil? Putting mine up for 500k"). I don't think it's on us to really come up with a solution for this. If it's really such a huge problem, I'm sure the dev team would address it in some way. That doesn't mean it's not worth talking about, especially if it bothers some people. People come in and try to shut down the conversation with a "get over it" attitude, and well, that's kind of a bummer. There are lots of valid points on both sides.
Yeah, but this also grants credence to another idea I brought up. And that's how this practice ends up ruining the prices on some items. This tends to happens with items that take longer than a couple days to sell. I've seen it happen, and sure I understand the market will reach an equilibrium price at some point. The seller either settles for the smaller sale price or forfeits selling that item altogether, and just moves onto something else. This can be used to corner the market (like someone else in this thread mentioned doing) and maybe the guy is able to raise the prices back up. Most of the time though, the item stays low and overall profits on the item are diminished. I've seen it happen recently with housing items and seeds after 2.38, but I wouldn't say those are the only categories affected.although it does ensure their item will be picked first when someone comes to it. It may not create demand for that product, but within the product itself, it tilts the scale towards the undercutter. not to defend the Walmart practice of marketing, but holding out for a certain value for the product is a long game
Last edited by DefendPopPunk; 10-08-2014 at 01:52 AM.
although it does ensure their item will be picked first when someone comes to it. It may not create demand for that product, but within the product itself, it tilts the scale towards the undercutter. not to defend the Walmart practice of marketing, but holding out for a certain value for the product is a long game
Greed Rules.
Leave it to humans to manage a market, and this is what you end up with. SE must be laughing.
When an Item with the upmost rarity comes in, the first one that will put it make 'the price' <-- rules by Greed. Don't start with yeah but the economy, the system, the % of drop, nah: pure Greed.
And then: preserve the price. There is no set price, except what SE put down the item window if you are selling it to NPCs.
No one would complain if it was managed by SE, and then everyone would end up having the same stuff as it should since it's an MMO.
So now there is a disparity and give some a little advantage over others, seeing that with time, we will get the loot.
I will always put the price I want, judging how others have put theirs, so that I can have the Gil I want from it and be satisfied.
You can then buy it and resell higher, I don't care, we'll both end up being happy.
Last edited by KingOfAbyss; 10-08-2014 at 01:58 AM.
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