All I want from XIV.

Wandering Primals- HNM/Fates SSS Hunt Rank
Summoning Primals (not Egi's) 4th Limit Break Bar for them or insta-cast action that does 4000-8000dmg.
Hamlet- Design this to be opened world and design it to scale to the number of players doing it.
Skirmish- Bring back Beastmen Coins for BCNMs. Title that Skirmish.
Open World Dungeons. Bigger versions of the duty finder dungeons.
More Open World/ Less Barriers to let us explore. (Making the Maps bigger)
Danger in the open world. (lv60-80 enemies)
Better enemy AI (Common enemies have more then 1-2 actions/spells)
Enemies that Wander around more and have set walking paths.
Better Graphics. DX11 (Up to pare to 1.0 graphics)
Swimming (Just the option in some spots. Not all the game needs to be redone for it)
Better Gear Design-(less cliping)
Keep Lockouts but only for content that is designed to stay around for years. (Dynamis is good example)
Keep on track with the story and stop adding filler objectives. (Run here and pickup and bring back)
Design everything from here to require a group for everything.
Reuse 1.0 items that are currently in the game so they can be used.
Make Dungeon music loop.
Bring back the large open world of 1.0. Just don't copy & pasta everything like before.
Bring back Skillchains/Group Combos.
Give few more battle actions at the beginning of the game then just one.
Create a Sky/Sea open world endgame dungeon.
Better Designed Frontlines.
Better open world music that loops.