
Originally Posted by
Spellbinder
I wouldn't have put it quite like that, but yes, that's pretty much the reason (and my friends, who have all played WoW [although I never have] often make references to job similarities with Warrior and Paladin).
Due to the suggestions of certain posters in this thread, it seems to be devolving into the thread of "No," beating down any nails that stick out in favor of changes. That said, the "suggestions" in the last few pages are quite outlandish, so I don't blame people for saying "No." Even I would at this point, and I'm in favor of seeing adjustments. (Note: not a reworking of the job, just adjustments)
The developers have stated somewhere amidst the sea of lolz and .gifs on these forums that they will be:
1. Reviewing the balance of the Egi. Contagion is, in my opinion, a point of contention for many players as it can easily overshadow any Egi released in the future as it already does now in many situations. There's no telling how they're going to balance the Egi, but I hope they give each and every one some meaningful utility that gives players incentive to use all of them.
2. Review skills that are rarely used. During the NicoNico Choukaigi event (this, or a previous live letter), he stated they would revisit skills collecting dust in the arsenals of Eorzea's adventurers, offering up Tridisaster as a primary example.
The basic playstyle of the Summoner job seems fine to me, but I would be lieing if I said there aren't small issues and quality of life issues that sorely need addressing.