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  1. #471
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Players make suggestions and provide feed back without regard to implementation and game balance because it's not their job. The developer has the responsibility of reading players feed back and suggestions and deciding how to implement then with regard to game balance.
    (0)

  2. #472
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    I agree and I hope、 for the sake of this game、 they never read yours.
    (3)

  3. #473
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    (2)

  4. #474
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Akiza View Post
    Players make suggestions and provide feed back without regard to implementation and game balance because it's not their job. The developer has the responsibility of reading players feed back and suggestions and deciding how to implement then with regard to game balance.
    When are you going to read their feedback? They don't want to change egi appearance or the fundamentals.
    (1)

  5. #475
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Valignor View Post
    3) Minor changes to compensate us for our lack of burst and long dps ramp. Cast times removed off Bio2 and Miasma.
    You would like to have an instant boss killing skill too right?
    The burst and the casts are good as they are, anw

    YES

    I would like to see the smn reworked so it could be more focused on actual SUMMONING. I mean, the job is very cool, i love it, but it has almost nothing to do with summoning
    (0)

  6. #476
    Player
    Zaresin's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    yes

    The class feels overall like it is missing what makes a summoner. Their power should come from their summons with their spells be cast through their summons or their spells taking on the aspects of their current summon. I recently came back to the game and I still forget about my summon most of the time except to extend my dots. I feel like a wannabe warlock still even a year later.
    (0)

  7. #477
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    (3)

  8. #478
    Player
    dragonfire8974's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Magus Sinspotter
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zaresin View Post
    The class feels overall like it is missing what makes a summoner. Their power should come from their summons with their spells be cast through their summons or their spells taking on the aspects of their current summon. I recently came back to the game and I still forget about my summon most of the time except to extend my dots. I feel like a wannabe warlock still even a year later.
    This may be a pet peeve of mine, but why the wow references? Isn't blm like the wow Mage in just as many respects?
    (0)

  9. #479
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by dragonfire8974 View Post
    This may be a pet peeve of mine, but why the wow references? Isn't blm like the wow Mage in just as many respects?
    And just like Warriors shares a lot of similarities to a Blood Death Knight. People can hardly see past these similarities to other MMO classes and make an actual valid opinion that isn't just based on said similarities.
    (0)

  10. #480
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dwill View Post
    And just like Warriors shares a lot of similarities to a Blood Death Knight. People can hardly see past these similarities to other MMO classes and make an actual valid opinion that isn't just based on said similarities.
    I wouldn't have put it quite like that, but yes, that's pretty much the reason (and my friends, who have all played WoW [although I never have] often make references to job similarities with Warrior and Paladin).

    Due to the suggestions of certain posters in this thread, it seems to be devolving into the thread of "No," beating down any nails that stick out in favor of changes. That said, the "suggestions" in the last few pages are quite outlandish, so I don't blame people for saying "No." Even I would at this point, and I'm in favor of seeing adjustments. (Note: not a reworking of the job, just adjustments)

    The developers have stated somewhere amidst the sea of lolz and .gifs on these forums that they will be:

    1. Reviewing the balance of the Egi. Contagion is, in my opinion, a point of contention for many players as it can easily overshadow any Egi released in the future as it already does now in many situations. There's no telling how they're going to balance the Egi, but I hope they give each and every one some meaningful utility that gives players incentive to use all of them.

    2. Review skills that are rarely used. During the NicoNico Choukaigi event (this, or a previous live letter), he stated they would revisit skills collecting dust in the arsenals of Eorzea's adventurers, offering up Tridisaster as a primary example.

    The basic playstyle of the Summoner job seems fine to me, but I would be lieing if I said there aren't small issues and quality of life issues that sorely need addressing.

    However, it pains me to say that the community on this forum doesn't seem to be ready to sit down and have an intelligent discussion about how to address the minor issues that could, in my humble opinion, make summoner more enjoyable even for the people crying out for sweeping changes.
    (1)
    Last edited by Spellbinder; 10-06-2014 at 10:55 AM.

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