


I hope you don't forget the balance part.
Thinking out some skills is something everyone can do. But balancing the skills around so they are never too strong and too weak in every possible content is the hard part.
Last edited by Felis; 10-04-2014 at 09:14 PM.



I've already seen a bit of this, had a few DF runs where whm was kicked for not having regen or a pld was kicked for not having shield oath (post 50 content). Now even though these abilities are extremely easy to get, it does show that community will discriminate against players not having certain skills.It bothers me they think it is an issue that some might get shunned because they don't have spell X because it just shows how much they are restricting themselves (outside of an already really crappy class/jobb system), but hopefully they find a good solution they are happy with that makes it into the game because <3 BLU.



At the beginning of 2010 (I think after beta3) the community asked about a Summoner class. Tanaka or someone from the dev team responded with "There is no plan for a Summoner class in the near future" or something like thisWat? A SMN is a BLM with a pet and dots. There is nothing new and exciting about SMN. Is it a different playstyle from BLM? Sure, but there isn't any sort of whole new system for SMN.
I fail to see where this is going.
If you want a Bluemage that work different as the one in XI, yes it can be possible.So you mean to tell me they can't take what they have in a 12 year old almost out dated (still good in some ways) game and reuse in a new version. I mean if you use the setup from FFXI it can be done. You give the players the option to set whatever skills they wanted with limits without them over doing it making other jobs in the game useless. Because I can easily see Blue Mage as a DPS/Support job. As like in Final Fantasy XI you can't reset spells during battle and you get so many spell points per level.
If you want a Bluemage that work exactly like the one in XI, then forget it now.
Or during 1.19, kicking everyone who don't had Sentinel (lv36 GLD skill I think it was) in an Ifrit party.I've already seen a bit of this, had a few DF runs where whm was kicked for not having regen or a pld was kicked for not having shield oath (post 50 content). Now even though these abilities are extremely easy to get, it does show that community will discriminate against players not having certain skills.
Was used to reduce the Hellfire damage by 50%.
Last edited by Felis; 10-04-2014 at 09:36 PM.
Blue Mage has problems? Because from 2006-2014 I seen that Blue Mage works perfectly fine in XI...the only time it was ever "OP" was on old content that never scaled beyond 75, for example Moogle Kupo d'tat where a Blue Mage can one shot the final boss with a self SC due to the enhanced damage it takes. So no it's not contradictory. While some spell effects are 'broken', look at the blue mage spell list.
XI also has a trinity, yet it also has hybrids so it's just Yoshi trying to stick HEAVILY with the 'WoW model'.
Also, Dragoon was a 'breath specialist' for example in the Tactics games.



Don't forget "It'll confuse new players."It cause of SE stupid battle system and abilities being so limited. They need to redo it all again, because hearing answers like this for Blue Mage is really getting old.
"We don't know how to implement it."
"The servers can't handle the load."
"Ps3 doesn't have the memory to handle that."
"It's ready now, but it doesn't feel right implementing now"
Or the infamous "This is how it's going to be" "That's not what I meant"
3 Years Jesus Christ pick yourselves up already, or get a new team again.



It was more of a blatant stab at FFXI at whole. People from in-game tell me BLU was pretty unwanted which could be painted as a problem if people can't play it. Given at the history of balance issues FFXI had, it'd be a lie to say there were no problems.Blue Mage has problems? Because from 2006-2014 I seen that Blue Mage works perfectly fine in XI...the only time it was ever "OP" was on old content that never scaled beyond 75, for example Moogle Kupo d'tat where a Blue Mage can one shot the final boss with a self SC due to the enhanced damage it takes. So no it's not contradictory. While some spell effects are 'broken', look at the blue mage spell list.
XI also has a trinity, yet it also has hybrids so it's just Yoshi trying to stick HEAVILY with the 'WoW model'.
Also, Dragoon was a 'breath specialist' for example in the Tactics games.

not trying to cross it blue mage is a classic final fantasy class tbh one of the best and should be added for that simple reason
Yeah..pretty much every new job in XI gets that treatment lol, then you see someone who actually knows how to play the job and suddenly you want them. Blue Mage was unwanted for endgame because people were terrible at it - Puppetmaster was unwanted because their automaton was worthless due to not having attachments, Scholar was unwanted because it was basically a gimped Red Mage initially till first update shortly after,Dancer was unwanted because it didn't do as much damage as Thief due to using TP for cures mainly - Corsair was unwanted because it was a 'support roles', but then you seen the damage it can do WHILE being a support class..it's staple now, just like Blue Mage for certain debuffs.
So it wasn't really a balance problem, it's more of a player problem that people perceive as balance issues. Think WoW and how most of those balance changes were due to not the classes itself being unbalanced.

I remember when YP touched on blue mage and I felt he wasn't clearly thinking it though, he said something about making people go out and get the spell would cause someone that did not go out and get it gimp. or something like that...
a. Don't underestimate the players for one,... in ffxi people playing blue mage were in a huge rush to get the ability's or spells asap.
b. you could easily fix this issue by giving some basic skills/spells as certain levels and here's a big idea make the class/job quest require you go out and grab the other ones. That way everyone will have to do it.
c. you could have a handful of optional ones as well.
problems solved... I love how the devs and yp seem to continually keep having the same issues with innovation and ideas.. they keep using the answers of "would make it unbalanced, or limitations of this/that, or its something thats to hard to implement.
I for one am tired of excepting these types of answers. They could do anything they want if they just think it though and try hard enough. Just look at the lame housing feature in 2.38, if that is the innovation coming out of SE this game is doomed.
QUICK YOU NEED SOME NEW STAFF, YP.

They should simpley in later expansion lean towards mages such as blm buying spells , and blue mages having to run around eating mosnters or having the spell casted on them.
the thing is this skill system not only sucks and highly limits the possibles in the future it also dosnt feel as if we are playing final fantasy honstely it feels more like wow or everquest or those other games im sorry but square enix should have tryed to keep the same feeling now its just so much not a feeling like it should be
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