


It was more of a blatant stab at FFXI at whole. People from in-game tell me BLU was pretty unwanted which could be painted as a problem if people can't play it. Given at the history of balance issues FFXI had, it'd be a lie to say there were no problems.Blue Mage has problems? Because from 2006-2014 I seen that Blue Mage works perfectly fine in XI...the only time it was ever "OP" was on old content that never scaled beyond 75, for example Moogle Kupo d'tat where a Blue Mage can one shot the final boss with a self SC due to the enhanced damage it takes. So no it's not contradictory. While some spell effects are 'broken', look at the blue mage spell list.
XI also has a trinity, yet it also has hybrids so it's just Yoshi trying to stick HEAVILY with the 'WoW model'.
Also, Dragoon was a 'breath specialist' for example in the Tactics games.
Yeah..pretty much every new job in XI gets that treatment lol, then you see someone who actually knows how to play the job and suddenly you want them. Blue Mage was unwanted for endgame because people were terrible at it - Puppetmaster was unwanted because their automaton was worthless due to not having attachments, Scholar was unwanted because it was basically a gimped Red Mage initially till first update shortly after,Dancer was unwanted because it didn't do as much damage as Thief due to using TP for cures mainly - Corsair was unwanted because it was a 'support roles', but then you seen the damage it can do WHILE being a support class..it's staple now, just like Blue Mage for certain debuffs.
So it wasn't really a balance problem, it's more of a player problem that people perceive as balance issues. Think WoW and how most of those balance changes were due to not the classes itself being unbalanced.
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