I wouldnt put it past em to implement it, theres always a way, take SMN for instance
I wouldnt put it past em to implement it, theres always a way, take SMN for instance
Wat? A SMN is a BLM with a pet and dots. There is nothing new and exciting about SMN. Is it a different playstyle from BLM? Sure, but there isn't any sort of whole new system for SMN.
I fail to see where this is going.

Anything could work if the devs want it to, however copy-paste XI BLU is obviously a no go.
As for suggestions?
What if BLU unlocked "stances" like SMN unlocks pets? Somekind of additional bar with three or four monster abilities.
For example at lv 30 it could get "Cloudkin stance" with your job quest, it has "Wing Cutter", "White wind" and so on, then at lv 35 you could quest "Vilekin stance", then "Wavekin" at lv40 etc.
Tone down healing and tanking abilities and it could be a DPS job with some support like SMN or even BRD.
This is just a quick suggestion anyway, I'm sure the devs could do much better if they really wanted to implement it.
Blue Mage is a very iconic FF job (along with many others), writing it off simply because "it wont work" sounds like an excuse to me, especially when the team had no problems reworking SMN,BRD etc into something quite different from their previous incarnations.

I didn't read the answer as they won't make BLU. I read it more like, it would be difficult, but something we might try if we find a good solution. It bothers me they think it is an issue that some might get shunned because they don't have spell X because it just shows how much they are restricting themselves (outside of an already really crappy class/jobb system), but hopefully they find a good solution they are happy with that makes it into the game because <3 BLU.



I've already seen a bit of this, had a few DF runs where whm was kicked for not having regen or a pld was kicked for not having shield oath (post 50 content). Now even though these abilities are extremely easy to get, it does show that community will discriminate against players not having certain skills.It bothers me they think it is an issue that some might get shunned because they don't have spell X because it just shows how much they are restricting themselves (outside of an already really crappy class/jobb system), but hopefully they find a good solution they are happy with that makes it into the game because <3 BLU.

First of all it is less likely to happen when skills are more difficult to get, unlike now when there really is no excuse for not having them. I mean there will always be people saying "LFM farming lvl 1 dungeon, experience and ilvl 120 or gtfo" either way, but I find it bothersome that they consider that an issue to the point where they might not even implement a job partly because of it.I've already seen a bit of this, had a few DF runs where whm was kicked for not having regen or a pld was kicked for not having shield oath (post 50 content). Now even though these abilities are extremely easy to get, it does show that community will discriminate against players not having certain skills.

I remember when YP touched on blue mage and I felt he wasn't clearly thinking it though, he said something about making people go out and get the spell would cause someone that did not go out and get it gimp. or something like that...
a. Don't underestimate the players for one,... in ffxi people playing blue mage were in a huge rush to get the ability's or spells asap.
b. you could easily fix this issue by giving some basic skills/spells as certain levels and here's a big idea make the class/job quest require you go out and grab the other ones. That way everyone will have to do it.
c. you could have a handful of optional ones as well.
problems solved... I love how the devs and yp seem to continually keep having the same issues with innovation and ideas.. they keep using the answers of "would make it unbalanced, or limitations of this/that, or its something thats to hard to implement.
I for one am tired of excepting these types of answers. They could do anything they want if they just think it though and try hard enough. Just look at the lame housing feature in 2.38, if that is the innovation coming out of SE this game is doomed.
QUICK YOU NEED SOME NEW STAFF, YP.

They should simpley in later expansion lean towards mages such as blm buying spells , and blue mages having to run around eating mosnters or having the spell casted on them.
the thing is this skill system not only sucks and highly limits the possibles in the future it also dosnt feel as if we are playing final fantasy honstely it feels more like wow or everquest or those other games im sorry but square enix should have tryed to keep the same feeling now its just so much not a feeling like it should be
As so many already mentioned: it's not BLU that does not fit, it's the horrible 1.0 class/job-system remnant they force on us.
There would be so many options if only we had a system that just creates jobs. No cross skill crap or shared attributes.
It doesn't matter if SMN's raging strikes has another name and/or animation. Have them learn it at some point. It's not like it doesn't happen right now. DRG's, PLD's and WAR's ranged atttack are the exact same thing. Just a different name/potency etc.. Just to give one example.
Please SE, do it right of 3.0 or we'll run out of options to add jobs.



* The hallmark of the Blue Mage is that they learn their spells from enemies, by getting hit by them. This is not possible in FFXIV for anything other than damaging spells or debuffs, since obviously an enemy is not going to cast a heal or support spell on you, such as White Wind.
* Whatever spells you expect a Blue Mage to learn, obviously the existing enemies in the game do not cast them. So, a bunch of new monsters would have to be placed in the environments, or they'd just have to find mundane skills certain enemies already have and just go with those.
* I never played FFXI, but from what I gather you actually don't learn spells by getting hit by them, but rather by defeating certain enemies. It sounds a little like completing a glorified Hunting Log to learn new spells. And obviously, there is a limited range of enemies you would realistically be able to defeat at any given experience level. So, in the grand scheme of things, it is not fundamentally different from simply learning new skills at certain levels, the way all other classes do. The only major difference is that Blue Mage would have an added hassle attached to it, forcing you to go on a fetch quest for specific enemies every time you want to learn a new spell.
* The most interesting part of a Blue Mage is the quirky novelty of how they learn enemy abilities, and the fact that they have unique access to some exclusive spells and effects. Once you know all the spells, that novelty ceases to exist, and you're just another class. The class needs to be justified and balanced on the merits of its arsenal in comparison to others. In a single-player FF game, there is no need to worry about whether every character is fairly "balanced" to be viable solo, or that they will always have a role, or whether one character is overpowered. But in an MMO like FFXIV, this is the prime concern.
* FFXIV's system, where you start off as a class and then transition into a Job, does not fit Blue Mage at all. Blue Mage is too different from anything else in the game. It cannot integrate with other classes/jobs at all.
* I'm sorry, but you are never getting Bad Breath. It would be OP. The only way it would exist is if they neutered it beyond recognition. And for that matter, that is also the only way Blue Mage would exist. You would have a "Blue Mage" in name only.
Last edited by Fyrebrand; 10-05-2014 at 01:15 PM.
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