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Thread: about blue mage

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  1. #1
    Player
    Dilu_Bakari's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Limosa
    Posts
    104
    Character
    Dilu Bakari
    World
    Famfrit
    Main Class
    Pugilist Lv 83
    So you mean to tell me they can't take what they have in a 12 year old almost out dated (still good in some ways) game and reuse in a new version. I mean if you use the setup from FFXI it can be done. You give the players the option to set whatever skills they wanted with limits without them over doing it making other jobs in the game useless. Because I can easily see Blue Mage as a DPS/Support job. As like in Final Fantasy XI you can't reset spells during battle and you get so many spell points per level.
    (1)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Asierid View Post
    Quote Originally Posted by Tarushade View Post
    I wouldnt put it past em to implement it, theres always a way, take SMN for instance
    Wat? A SMN is a BLM with a pet and dots. There is nothing new and exciting about SMN. Is it a different playstyle from BLM? Sure, but there isn't any sort of whole new system for SMN.

    I fail to see where this is going.
    At the beginning of 2010 (I think after beta3) the community asked about a Summoner class. Tanaka or someone from the dev team responded with "There is no plan for a Summoner class in the near future" or something like this

    Quote Originally Posted by Dilu_Bakari View Post
    So you mean to tell me they can't take what they have in a 12 year old almost out dated (still good in some ways) game and reuse in a new version. I mean if you use the setup from FFXI it can be done. You give the players the option to set whatever skills they wanted with limits without them over doing it making other jobs in the game useless. Because I can easily see Blue Mage as a DPS/Support job. As like in Final Fantasy XI you can't reset spells during battle and you get so many spell points per level.
    If you want a Bluemage that work different as the one in XI, yes it can be possible.
    If you want a Bluemage that work exactly like the one in XI, then forget it now.

    Quote Originally Posted by Gralna View Post
    I've already seen a bit of this, had a few DF runs where whm was kicked for not having regen or a pld was kicked for not having shield oath (post 50 content). Now even though these abilities are extremely easy to get, it does show that community will discriminate against players not having certain skills.
    Or during 1.19, kicking everyone who don't had Sentinel (lv36 GLD skill I think it was) in an Ifrit party.
    Was used to reduce the Hellfire damage by 50%.
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    Last edited by Felis; 10-04-2014 at 09:36 PM.