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  1. #51
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Tiggy View Post
    That would be a windows/OS function not a game function. So it's not on them. Also, windows 7 and 8 do this as described if you set the windows audio settings properly.

    Lastly, many people don't like that functionality by default. I'm one of them.
    Quote Originally Posted by Sove92 View Post
    I have no issues like this, I can switch audio devices without any issues. This is not a XIV problem.
    Both of you are wrong I'm afraid.

    The game requires Device Events to be handled via IMMNotificationClient interface for newly connected or removed audio devices to switch over correctly when using Xinput, currently it does not do this so upon removal of a usb headset sound is permanently lost requiring a client restart.
    (0)
    Last edited by Squa11_Leonhart; 10-04-2014 at 03:34 PM.

  2. #52
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Good idea but it will be really hard to implement. They have already problems with servers and housing/population to deal with something so big as this. I think we will never see it. Even if we will see it it will be after some years but definitely not any time soon. For this I don't really care to be honest as I use PC so I have so many options like Skype/Teamspeak/Raidcall etc.
    (0)

  3. #53
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I think it would be a bad idea.

    Have you ever played a game with voice chat inside the game?

    Example 1 vindictus so laggy when you use the voice then you had playstation home they had to remove the voice cause it was lagging everyone out. Especially since everyone complains about lag a lot here I can just imagine how bad it would be with voice chat added.

    I don't see why people can't use other forms of voice or make a forum topic with all the voice chat options people can use.
    (0)

  4. #54
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zenaku View Post
    Why does the NA forums have to make 50000 topics about the same thing? Like the idea of voice chat but they wont end of story.

    WoW had it and no one care and they still use vent over it. Waste of money and time if you ask me
    Cause us muricans will keep complaining till we get what we want!
    (0)

  5. #55
    Player
    RyujinUzikin's Avatar
    Join Date
    Oct 2013
    Posts
    181
    Character
    Ryujin Uzikin
    World
    Lamia
    Main Class
    Archer Lv 50
    I personally have two takes on this...

    1-A game doesn't need voice chat, ever, you can just play the game and have fun, and if you're in a group, all you need is cooperation/coordination to get things done. A simple world on a macro, mark enemies or spots, should be enough.

    2-Having voice chat available opens up more options instead of being limited as we are, I welcome to have more options even if I end up not using it. It's better to have something you could use occasionally rather than to have nothing available.

  6. #56
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Squa11_Leonhart View Post
    Both of you are wrong I'm afraid.

    The game requires Device Events to be handled for newly connected or removed audio devices to switch over correctly when using Xinput, currently it does not do this so upon removal of a usb headset sound is permanently lost requiring a client restart.
    Why I never lose sound then?
    (0)

  7. #57
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sove92 View Post
    Why I never lose sound then?
    Because you are plugging into an existing jack that lacks jack status (hd spec disconnected/connected state) or simply changing the default audio device in the windows Sound Properties/

    The issue is specific to sound devices that become present, or non-present when unplugged (usb device headphones or HD Audio jack with device detection.)

    You can reproduce this without owning a usb headset by simply stopping the Windows Audio Service, this will close all audio endpoints and all sound devices will vanish from Sound Properties until the service is restarted - Audio will no longer work in the game client after doing this and will require restarting the client.

    Games that support Device Events will recover from the sound service being stopped and started just fine.

    As a side note, this only seems to be required by applications that use XAudio, DirectSound (re)aquires the devices just fine.


    I may be wrong about the issue being present with hd spec jacks, im not sure if their endpoint becomes fully removed when the status is disconnected, but I know the issue exists with Usb headsets and when the sound service is stopped as I have tested this and because there have been many other reports involving usb headsets for some time.

    The endpoint devices that are reported by the operating system faithfully track dynamic changes in the configuration of audio hardware that has jack-presence detection. While an endpoint device remains plugged in, the system enumerates that device. When the user unplugs an endpoint device, the system ceases to enumerate it.
    Ok, that seems to be saying that jack-presence would also cause an end point change.
    (0)
    Last edited by Squa11_Leonhart; 10-04-2014 at 03:32 PM.

  8. #58
    Player
    HiranaiVashai's Avatar
    Join Date
    Jan 2012
    Location
    TREES_AND_GRASS
    Posts
    32
    Character
    Y'hiranai Vashai
    World
    Goblin
    Main Class
    Bard Lv 100
    PC, PSP slim, XBox 360.... Skype.

    True, not a game, but it is one service that has been cross platform. Games and applications are basically still the same. Both code with data and references, CPU instructions and what not. Not many games have been made cross platform and even this day and age some games are isolated to a single platform per implementation, Destiny being an example. I don't know many games that implement a voice chat server, UT2004 being one of the earlier servers to provide such features. I also honestly don't know many actual cross platform games aside of FFXI and FFXIV.
    (0)
    Last edited by HiranaiVashai; 10-04-2014 at 05:00 PM.

  9. #59
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gextiv View Post
    DF extremes and some coils could benefit greatly from voice chat, imo.

    Would love to have this feature available.
    Not if everyone speak different languages.
    For some people it is easier to read and write english than to speak and hear english.

    With ingame voice-chat we would see more english onry, german onry and french onry parties in the PF.
    And maybe also more japan onry parties than usual.
    (0)
    Last edited by Felis; 10-04-2014 at 05:07 PM.

  10. #60
    Player Tiggy's Avatar
    Join Date
    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by HiranaiVashai View Post
    PC, PSP slim, XBox 360.... Skype.

    True, not a game, but it is one service that has been cross platform. Games and applications are basically still the same. Both code with data and references, CPU instructions and what not. Not many games have been made cross platform and even this day and age some games are isolated to a single platform per implementation, Destiny being an example. I don't know many games that implement a voice chat server, UT2004 being one of the earlier servers to provide such features. I also honestly don't know many actual cross platform games aside of FFXI and FFXIV.
    First off cross platform is extremely common in this day and age so this problem would likely have had a solution if one existed. This is hardly the first game that was on multiple systems at the same time but they almost never share servers. Did you ever wonder why? Because it's not an implementation choice. It's because the console developers themselves specifically limit it. Xbox One for example requires developers to use their Azure servers and for the game to be locked to there system. FFXI was an exception that square fought for on the xbox 360 and even it never had cross platform chat.

    So you bring up skype instead of an actual game. Skype is cross platform sure but it's also an application that had special support from the console developers (just like FFXI on the 360) to function this way. It's not a game app, it's an application. I still don't see a single game listed that has cross platform chat.

    Both code with data and references, CPU instructions and what not.
    Sure it's all 0's and 1's and a nice internet connection to tie it all together. That means absolutely nothing if the companies policy prevents that functionality.

    Cross system voice chat will never ever happen because the companies (Sony, Microsoft) will never let it happen. It has absolutely nothing to do with square or their decisions or feasibility of the system to perform it.

    Trying to convince square is useless. Expecting anything but "no" as an answer is useless. They literally can not provide this functionality without the support of sony even if they wanted to and it appears they don't.
    (0)

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