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  1. #41
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sove92 View Post
    Then why I never need to do that? We all have the same client.
    No idea. Have no idea how your audio is configured. I just know that the problem still persists 1 year after launch and my FC friends have to log off and log back on so we can use our headsets and talk. Don't have this issue with any of my other games, so it's no an OS issue. It's an issue with the coding of FFXIV that other developers have found solutions for.
    (0)

  2. #42
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Why does the NA forums have to make 50000 topics about the same thing? Like the idea of voice chat but they wont end of story.

    WoW had it and no one care and they still use vent over it. Waste of money and time if you ask me
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #43
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Feyniphia View Post
    Raidcall is free for that matter. ^^
    lol Raidcall. People still use that piece of garbage?

    WoW & EQ2 both have in-game voice clients. They're both equally awful and people rarely uses them. You're better off using a third party program such as Mumble, Vent, TS3, Skype... Hell, even Google Chat is a better option.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  4. #44
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Noshpan View Post
    lol Raidcall. People still use that piece of garbage?

    WoW & EQ2 both have in-game voice clients. They're both equally awful and people rarely uses them. You're better off using a third party program such as Mumble, Vent, TS3, Skype... Hell, even Google Chat is a better option.
    Rarely is an understatment. In 6 years of WoW, no one I know nor myself ever used it. Heck, I've never even heard of anyone actually using it.

    If Square Enix would add one, chances are it would be of the same quality as the WoW one and be totally worthless which will make people go back to TS3,Mumble and co. So yeah, I'd rather they don't waste developer time on something barely anyone will ever use.
    (1)

  5. #45
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    It would only make it worthwhile if SE's ingame voice chat was equal or better then the main Voice Chat programs on the web.

    Because if they are in anyway less... people will still require 3rd party programs. Just like they do in other mmos.

    So SE would be faced with tons of work and more servers to handle that many people on voice chat at once time. And even with that people in larger guilds or multi-gameing guilds will still use 3rd party software.

    I cannot see it being cost effective to SE to make ingame voice. I do not see that bringing in enough subs to warrant the cost of hardware and development time.
    (1)

  6. #46
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    DF extremes and some coils could benefit greatly from voice chat, imo.

    Would love to have this feature available.
    (1)
    Last edited by Gextiv; 10-03-2014 at 10:49 AM.

  7. #47
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dwill View Post
    Rarely is an understatment. In 6 years of WoW, no one I know nor myself ever used it. Heck, I've never even heard of anyone actually using it.

    If Square Enix would add one, chances are it would be of the same quality as the WoW one and be totally worthless which will make people go back to TS3,Mumble and co. So yeah, I'd rather they don't waste developer time on something barely anyone will ever use.
    I used WoW & EQ2's in-game voice chat a couple of times. Then promptly deactivated the feature when the quality ranked up there with talking to someone underwater. Thus hence "rarely"
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  8. #48
    Player
    HiranaiVashai's Avatar
    Join Date
    Jan 2012
    Location
    TREES_AND_GRASS
    Posts
    32
    Character
    Y'hiranai Vashai
    World
    Goblin
    Main Class
    Bard Lv 100
    Quote Originally Posted by OldGeezer View Post
    All these other developers make a seemless transition for a simple task such as plugging in a headset, but SE can not. If SE can't get even a simple task like this right which should be standard, voicechat will be beyond them.
    I had the issue with other programs including chrome, it's been an OS issue. If the headphones are plugged into a different 'audio device' and made the new 'default playback device', Windows won't channel active audio towards that device until stopped and reinitialized by the software.There is a work around SE could implement which other devs might have applied themselves. Basically, it's like the wireless controller issues we used to have where they didn't work on reconnection unless you relogged.

    All they need to do is add a check to the loop to see if the default playback device has changed, and once it has, they have to force stop the sound engine and reinitialize on the new device. Another option would be to allow setting a custom playback device. Just check /systemconfig to see what I mean, Display and Gamepad Settings both have a dropdown box to select what gamepad/monitor to use where the Sound settings lack such options. The reason is because it refers to the default playback device and Windows won't stop the stream towards a device until told otherwise.

    Coding wise, it doesn't even come close to a matter if they can or can not implement voice chat.
    (0)

  9. #49
    Player
    HiranaiVashai's Avatar
    Join Date
    Jan 2012
    Location
    TREES_AND_GRASS
    Posts
    32
    Character
    Y'hiranai Vashai
    World
    Goblin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tiggy View Post
    This will never happen. As long as the game is on the playstation platform it will be impossible to add a voice chat system directly into the game. Pc players are unable to voice chat with playstation players. Period.
    Not entirely true, the game works cross platform, voice should be able to as well. The issue is more the need to optimize and compile versions for each system so it can compress the sound correctly and decode the received data correctly.

    Quote Originally Posted by Noshpan View Post
    WoW & EQ2 both have in-game voice clients. They're both equally awful and people rarely uses them. You're better off using a third party program such as Mumble, Vent, TS3, Skype... Hell, even Google Chat is a better option.
    Quote Originally Posted by Dwill View Post
    Rarely is an understatment. In 6 years of WoW, no one I know nor myself ever used it. Heck, I've never even heard of anyone actually using it.

    If Square Enix would add one, chances are it would be of the same quality as the WoW one and be totally worthless which will make people go back to TS3,Mumble and co. So yeah, I'd rather they don't waste developer time on something barely anyone will ever use.
    Quote Originally Posted by Noshpan View Post
    I used WoW & EQ2's in-game voice chat a couple of times. Then promptly deactivated the feature when the quality ranked up there with talking to someone underwater. Thus hence "rarely"
    There's a reason for all this and what makes voicechat implementation into the game just not worth it. The engine would need to compress the audio and be sent along towards the server, gobbling up extra bandwith between server and client, needing to adjust priority of game and voice data and either lag the game, or lag the sound. The solution to minimize this sacrifice is high compression which will reduce sound quality in most cases and thus sounding muffled/underwater like.

    The in game voicechat seems to be desired mostly by the console players. The solution should be it's developers adding a client that allows you to connect to TeamSpeak/Mumble or likewise services. Still not ideal, and most voicechat applications seem to have their own idea on how their servers/clients should interact.

    Another solution I could think up is if SE implemented the voice servers on the clients themselves and have the server list the hosting clients to redirect voicechat to. This would practically be like 'hosting a skype call'. PS3 users probably won't be able to use this feature still since it will demand extra processing power and SE has already tried to optimize the client as much as it is. And the quality will depend on the connection of who is actually hosting the call.

    TL;DR: Hope on standardized voicechat servers and consoles implementing acces. Otherwise, not worth it.
    (0)
    Last edited by HiranaiVashai; 10-03-2014 at 09:06 PM. Reason: /10charplaceholder

  10. #50
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by HiranaiVashai View Post
    Not entirely true, the game works cross platform, voice should be able to as well. The issue is more the need to optimize and compile versions for each system so it can compress the sound correctly and decode the received data correctly.

    No it isn't. Please offer me one. Just one example of a game on a console that had cross platform voice chat with a pc version or even another console. If you can show a single example I'll retract my statement. Until then it stands.

    Sony will not allow it because it creates a inconsistent experience with their user base and it's against their interests to offer such functionality. Games that use voice chat on the console use the built in console voice features and those will never communicate with PC until the console makers change their minds.
    (0)

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