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  1. #1
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sove92 View Post
    Why I never lose sound then?
    Because you are plugging into an existing jack that lacks jack status (hd spec disconnected/connected state) or simply changing the default audio device in the windows Sound Properties/

    The issue is specific to sound devices that become present, or non-present when unplugged (usb device headphones or HD Audio jack with device detection.)

    You can reproduce this without owning a usb headset by simply stopping the Windows Audio Service, this will close all audio endpoints and all sound devices will vanish from Sound Properties until the service is restarted - Audio will no longer work in the game client after doing this and will require restarting the client.

    Games that support Device Events will recover from the sound service being stopped and started just fine.

    As a side note, this only seems to be required by applications that use XAudio, DirectSound (re)aquires the devices just fine.


    I may be wrong about the issue being present with hd spec jacks, im not sure if their endpoint becomes fully removed when the status is disconnected, but I know the issue exists with Usb headsets and when the sound service is stopped as I have tested this and because there have been many other reports involving usb headsets for some time.

    The endpoint devices that are reported by the operating system faithfully track dynamic changes in the configuration of audio hardware that has jack-presence detection. While an endpoint device remains plugged in, the system enumerates that device. When the user unplugs an endpoint device, the system ceases to enumerate it.
    Ok, that seems to be saying that jack-presence would also cause an end point change.
    (0)
    Last edited by Squa11_Leonhart; 10-04-2014 at 03:32 PM.

  2. #2
    Player
    RyujinUzikin's Avatar
    Join Date
    Oct 2013
    Posts
    181
    Character
    Ryujin Uzikin
    World
    Lamia
    Main Class
    Archer Lv 50
    I've seen both sides of the arguments by now...

    1-If they add VC then most people would demand everyone to use VC.

    Solution: Even if it was mandatory, all you need to do is mute your microphone during a raid. All you require to do is listen to instructions, other wise you'd be the tank asking people to VC.

    2-Not adding it doesn't make it mandatory for everyone.

    The downside: Still a lot of groups demand it even if it's not mandatory, so at this point in time it's almost mandatory.

    Conclusion: It doesn't hurt to have more options available, this idea that "This won't work" is just negative talk. We all adapt to whatever changes come, we can adapt to this too.

  3. #3
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Why does the NA forums have to make 50000 topics about the same thing? Like the idea of voice chat but they wont end of story.

    WoW had it and no one care and they still use vent over it. Waste of money and time if you ask me
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zenaku View Post
    Why does the NA forums have to make 50000 topics about the same thing? Like the idea of voice chat but they wont end of story.

    WoW had it and no one care and they still use vent over it. Waste of money and time if you ask me
    Cause us muricans will keep complaining till we get what we want!
    (0)

  5. #5
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Feyniphia View Post
    Raidcall is free for that matter. ^^
    lol Raidcall. People still use that piece of garbage?

    WoW & EQ2 both have in-game voice clients. They're both equally awful and people rarely uses them. You're better off using a third party program such as Mumble, Vent, TS3, Skype... Hell, even Google Chat is a better option.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  6. #6
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Noshpan View Post
    lol Raidcall. People still use that piece of garbage?

    WoW & EQ2 both have in-game voice clients. They're both equally awful and people rarely uses them. You're better off using a third party program such as Mumble, Vent, TS3, Skype... Hell, even Google Chat is a better option.
    Rarely is an understatment. In 6 years of WoW, no one I know nor myself ever used it. Heck, I've never even heard of anyone actually using it.

    If Square Enix would add one, chances are it would be of the same quality as the WoW one and be totally worthless which will make people go back to TS3,Mumble and co. So yeah, I'd rather they don't waste developer time on something barely anyone will ever use.
    (1)

  7. #7
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dwill View Post
    Rarely is an understatment. In 6 years of WoW, no one I know nor myself ever used it. Heck, I've never even heard of anyone actually using it.

    If Square Enix would add one, chances are it would be of the same quality as the WoW one and be totally worthless which will make people go back to TS3,Mumble and co. So yeah, I'd rather they don't waste developer time on something barely anyone will ever use.
    I used WoW & EQ2's in-game voice chat a couple of times. Then promptly deactivated the feature when the quality ranked up there with talking to someone underwater. Thus hence "rarely"
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  8. #8
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    It would only make it worthwhile if SE's ingame voice chat was equal or better then the main Voice Chat programs on the web.

    Because if they are in anyway less... people will still require 3rd party programs. Just like they do in other mmos.

    So SE would be faced with tons of work and more servers to handle that many people on voice chat at once time. And even with that people in larger guilds or multi-gameing guilds will still use 3rd party software.

    I cannot see it being cost effective to SE to make ingame voice. I do not see that bringing in enough subs to warrant the cost of hardware and development time.
    (1)

  9. #9
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    DF extremes and some coils could benefit greatly from voice chat, imo.

    Would love to have this feature available.
    (1)
    Last edited by Gextiv; 10-03-2014 at 10:49 AM.

  10. #10
    Player
    HiranaiVashai's Avatar
    Join Date
    Jan 2012
    Location
    TREES_AND_GRASS
    Posts
    32
    Character
    Y'hiranai Vashai
    World
    Goblin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tiggy View Post
    This will never happen. As long as the game is on the playstation platform it will be impossible to add a voice chat system directly into the game. Pc players are unable to voice chat with playstation players. Period.
    Not entirely true, the game works cross platform, voice should be able to as well. The issue is more the need to optimize and compile versions for each system so it can compress the sound correctly and decode the received data correctly.

    Quote Originally Posted by Noshpan View Post
    WoW & EQ2 both have in-game voice clients. They're both equally awful and people rarely uses them. You're better off using a third party program such as Mumble, Vent, TS3, Skype... Hell, even Google Chat is a better option.
    Quote Originally Posted by Dwill View Post
    Rarely is an understatment. In 6 years of WoW, no one I know nor myself ever used it. Heck, I've never even heard of anyone actually using it.

    If Square Enix would add one, chances are it would be of the same quality as the WoW one and be totally worthless which will make people go back to TS3,Mumble and co. So yeah, I'd rather they don't waste developer time on something barely anyone will ever use.
    Quote Originally Posted by Noshpan View Post
    I used WoW & EQ2's in-game voice chat a couple of times. Then promptly deactivated the feature when the quality ranked up there with talking to someone underwater. Thus hence "rarely"
    There's a reason for all this and what makes voicechat implementation into the game just not worth it. The engine would need to compress the audio and be sent along towards the server, gobbling up extra bandwith between server and client, needing to adjust priority of game and voice data and either lag the game, or lag the sound. The solution to minimize this sacrifice is high compression which will reduce sound quality in most cases and thus sounding muffled/underwater like.

    The in game voicechat seems to be desired mostly by the console players. The solution should be it's developers adding a client that allows you to connect to TeamSpeak/Mumble or likewise services. Still not ideal, and most voicechat applications seem to have their own idea on how their servers/clients should interact.

    Another solution I could think up is if SE implemented the voice servers on the clients themselves and have the server list the hosting clients to redirect voicechat to. This would practically be like 'hosting a skype call'. PS3 users probably won't be able to use this feature still since it will demand extra processing power and SE has already tried to optimize the client as much as it is. And the quality will depend on the connection of who is actually hosting the call.

    TL;DR: Hope on standardized voicechat servers and consoles implementing acces. Otherwise, not worth it.
    (0)
    Last edited by HiranaiVashai; 10-03-2014 at 09:06 PM. Reason: /10charplaceholder

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