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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TomTom1968 View Post
    Oh boy. So according to your irrational views, no farm parties should be allowed? Pardon me, but what function has the Party Finder if I cannot search for people who are in the same boat I am? What is the difference to Duty Finder where you only have to deal with what you get?

    This thread is highly entertaining and the twisted views some people showed in here are truly amazing. Is it really so hard to understand that some players want to sometimes form a party of kill experienced players? Is it really beyond your imagination that sometimes people want to get something done quickly? Why on Earth do you claim a right for new players to join FARM parties where several kills are part of the join requirements?

    And why is it suddenly a crime against Humanity to look for a specific party? I thought Party Finder is exactly for that. Each requirement you set excludes people. Item level, job presets. All these elements take care that some players cannot enter a party. How is a clearance checkbox different from that? It really isn’t.

    But this would prevent some of you guys from lying and that’s the main reason for being against it I assume. Item Level is something you can blow up with crafted items or PVP items. You can also bypass specific job requirements by going in with the needed class you do not know to play as good as your main job. But a clearance check box can’t be tricked and I guess this doesn’t sound too appealing for the Pretenders in the Game.

    This is really ridiculous. Alone thinking about a mechanism that would prevent you from lying and stealing yourselves into kill parties seems to be getting under your skin. Why? Because some seem to claim a right to enter whatever party they want to. “Those mean elitists want to be closed fight clubs b-b-but I just want to learn”. That's all I get from the "contra"-responses. That you put your needs higher than the needs of others to just do something quickly seems to be irrelevant.

    Ever thought about being proactive and look for groups that fit to your needs? Ever thought about spending hours on your own to form a party? If there are not enough training parties or “aim to kill” parties open in PF, why not just open one by yourself? Nope, hopping in each party that's on PF no matter what they ask for in the description is much easier and potentially quicker, I know.

    Yes there are players without a win who just need a good party. Yes, there are talented players who learn quickly. Also Yes to there are players who bought the win or were dead while the rest of the party won. But that’s not the topic. You can’t eliminate all possible causes of problems when you form a party with Strangers. The topic is to at least have a little Safety that all players have seen the end of a Fight already. This is not the solution to everything but it would put all the liars to an end who enter such groups and reveal that they have 0 kill/farm experience when you enter the Raid and see the Myth bonus line in chat.
    My concern isn't that it happens or should or shouldn't be punished, but that making it easier to find "easy runs" will make the button more popular than it already is to do it, making it -more- likely that a player has to do DF (if that is even an option for certain contents) or just don't do the content. I've seen this happen in MMOs even without a know your stuff button, and as I said before I can't say how widespread the button would be after implementation but that I can only assume the mindset would be more common. Problem is especially bad as content gets older. Learning parties are not as popular to join as not, since everyone wants what is easy (including the people trying to sneak in and those wanting this button to stop the sneakers, smeagol).

    I see the intention here as one of less stress, a good intention if you are on the right side of the fence - but I don't think it is better for the community when the general expectation becomes "to get in, you need to have already been in". "Well find a learning party lazy scrub" - "people" are limited resources, people who would pick the harder option when they can easy mode the easy option even rarer, and so specially over time being a lazy scrub is not really reasonable anymore.

    People having the right to lie, I'm not suggesting that - I think you should ask and announce yourself in, and GMs have already said that agreements at the door can be enforced (people sneaking in unannounced should be aware of that, specially if they start to kill the run).

    What if we had learning dungeons about a week or two after the content is out with limited rewards:
    Perhaps if every actually hard dungeon had an optional Echo Playback, where you could travel around and remember the memories of other adventurers who went through an area. Learn key parts of the dungeon solo and then after completing all memories you are counted as "completed". Could add it to the DF too.. This would increase the average know how of players in the queue, though of course some people just don't care - I've wiped to Titan HM in a party of all ilvl100+. Thinking to myself, how? lol

    Having to complete a dungeon's memory sequence as each particular trinity type you want to join in, however there could be a one time seal or gil reward for each job. I say a week or two because you want the first wave to know nothing, it is a unique experience - and also over time people will be less interested in taking new people to hard contents, so this is my suggestion on allowing new people the reasonable option to earn their ticket into content queues (PF/DF).

    I know it is a compromise from just never having to deal with new people but again it's not about letting people lie it's that the path to a bad community can be paved with the lazy and good intentions.

    Lore wise you could have the first week or two of players completing content get placed into a pool of names the game can pull out and have you "experience", it shouldn't be a replay but you could just give a tip of the hat to the fore runners and also make legitimate explanation why a new dungeon not existing before is now "echo"-able.

    @Gucci please stop assuming everyone is a lazy noob, it is insulting and inaccurate. The system will further divide because the system is defined to not allow certain groups in, by definition of the system it is just.. it makes no sense to say it wont. It has to, that is the feature of the button. By how much, that is arguable though.
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    Last edited by Shougun; 10-02-2014 at 01:18 AM.