Results -9 to 0 of 131

Threaded View

  1. #11
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    They really messed up the token system with ARR.

    How it should have worked:

    Gear drops from every dungeon from properly itemized chests. Chests could drop actual gear, just gil or some crafting item. Every person that didn't get a piece of gear from a chest would get a token instead. Said tokens could be traded in for pieces of gear that drop from the chests those particular tokens sourced from. This would have made opening chests an actual exciting event as you might get lucky. And of course if the RNG screws you over, you at least can still eventually buy some gear with your accumulated tokens. Of course this system would be applied to Coil as well.

    The current system is dumb and a big source of most of the games problems. People don't run dungeons for gear, they run them for guaranteed currency and of course players are going to take the path of least resistance here. So what you get is people abandoning and ignoring all but the most efficient parts of the game. It's sad how much the current tomestone system has marginalized game content to be ATM token machines. They've tried to fix the issue with silly systems like the daily roulettes which wouldn't even be necessary if they had a proper loot and token system in the game. Not to mention the weekly caps and such that serve no purpose now that the game has enough content to keep most people busy doing something.

    I really hope they change the system. It doesn't need to be done in current content and it doesn't look like it's happening in 2.4, but I REALLY hope they abandon the whole tomestone system for the first expansion in favor of something more traditional.
    (6)
    Last edited by Ladon; 10-01-2014 at 03:13 PM.