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  1. #31
    Player
    Artiste's Avatar
    Join Date
    Apr 2014
    Posts
    288
    Character
    Sonata Priam
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    I did T6 the first week, and I still didn't get the earing (but the other healer got one), I think I gonna get them when Second coil will be farmable.
    We're also missing one healer robe in T7, and 2 Hat in T8 -didn't even drop one- (was not done first week but we did it kinda early)

    At same time, we dropped 5 WHM staff in T9, and 6 Shields in T8 (nobody want them anymore)... The drops look kinda balance.
    Now we have a new Paladin that miss the Shield, I believe we wont drop the Shield anymore, because the game seems to try all what he can to troll us.

    RNG is a good thing, if we knew before, what we whould drop, it wont be fun, but 5 staffs and 6 shield, that's too much.
    (0)

  2. #32
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by logicallysynced View Post
    Imagine having a 12 sided dice which you roll. It is extremely unlikely (statistically impracticable) to roll the same number four or more times in a row - and even if you did get it once or twice, the chances of you getting it the next time drops exponentially.
    Quote Originally Posted by logicallysynced View Post
    because 4+ times in a row is not randomness, its a pattern.
    Do you really think you are the only group that cleared the tier since your last clear?
    RNG is not individual/party it's serverwide. you might get the same face a your 4 throw but the die have been throwned several times between your tries by other player who got other results.

    let's say 9 groups cleared t9 10 times, group A got 10swords, group B got 10 axes .....
    out of the 90 clear people got 10 of each weapon= the RNG worked perfectly!
    (0)

  3. #33
    Player
    logicallysynced's Avatar
    Join Date
    Jun 2014
    Posts
    44
    Character
    Roxas Keyheart
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Hik0 View Post
    RNG is not individual/party it's serverwide. you might get the same face a your 4 throw but the die have been throwned several times between your tries by other player who got other results.
    It shouldn't matter if you cleared the same instance back to back (ie. farmed) without anyone clearing in between, or if 1000 groups cleared between your first and second clear - the fact remains that it should be statistically impracticable for one individual (or by extension, static) to get the same number 4 or more times. I doubt the RNG takes previous (dc wide) drops into account - that would screw up the RNG altogether, it's far more likely that once a group clears the instance, the RNG generates a number between 1 and 9 and compares said number to a loot table - however if this were the case, the returned loot should be far more random and should essentially never yield the same result more then 2-3 consecutive times - even taking multiple clears across all Datacentres into account.
    (0)
    Last edited by logicallysynced; 10-01-2014 at 06:17 PM.

  4. #34
    Player
    logicallysynced's Avatar
    Join Date
    Jun 2014
    Posts
    44
    Character
    Roxas Keyheart
    World
    Excalibur
    Main Class
    Bard Lv 70
    To help prove my point, I wrote a very small web app which can be accessed here. It will replicate a true RNG scenario where it generates 2 numbers and compares them to two separate loot tables (in this case T9). You can see, its possible to generate the same number twice in a row, but getting it a third time is extremely difficult. If FFXIV does use true RNG, why is getting 4+ weeks of the same loot far more common then it `should` be?
    (2)

  5. #35
    Player
    Artiste's Avatar
    Join Date
    Apr 2014
    Posts
    288
    Character
    Sonata Priam
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    Maybe, or only unlucky players are speaking about it, and the other no.
    It's tru that, if you calculate, you have I chance on 9 to drop a weapon once.
    To get the same weapon once again, it's 1/81 (more then 1% chance, it's still ok)
    We got the same weapon 4 times in row (the 5th was a little later)
    The chance for 2 are already really low, but not that low at same time, but 3 it is : 1/729 (0.137% chance)
    We got same 4 times : It was 1/6561, or 0.015% chance, that's kinda unlucky.

    Or you can think about it in another way :

    Every clear, it's 1/9, and the chance doesn't cumulate.
    This is true, but not completly.
    (1)

  6. #36
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I have never seen the tank boots drop (T6). I have cleared T6 since the 2nd week it came out (never missed a week). You're not the only one, some people have worse stories.

    It does suck when you want something for glamour or complete a set. However, with how sands are handed out at the moment, one could easily put soldiery in a slot. Granted it might not be BiS for Coil. Let's be honest though, when you're i100+ with a i110 weapon, you're overgeared anyway.

    Head over to a WoW forum and read their opinions about token-systems for endgame content. I think you used your opinion as a fact to make your claim sound stronger.
    (1)

  7. #37
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    The current loot system is bad and Square (or rather Yoshi) knows this. They just don't know what to do with it =/.
    (0)

  8. #38
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by abzoluut View Post
    It does suck when you want something for glamour or complete a set. However, with how sands are handed out at the moment, one could easily put soldiery in a slot. Granted it might not be BiS for Coil. Let's be honest though, when you're i100+ with a i110 weapon, you're overgeared anyway.
    Can't meet Accuracy cap if I go with random pieces. Because Garuda doesn't take accuracy from food buff.
    (0)

  9. #39
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Artiste View Post
    snip
    Not to be that guy but, that's just Gamblers Fallacy. The drops you get on one occasion does not affect the drops you get in another occasion. Since there are always 9 possible drops - no matter what, there will always be a 1/9th of a chance for each item to drop. The chances of each item dropping consecutively will always remain 1/9th because each event occurs independent of previous events.

    Sometimes I don't like it because it gives the RNG power to troll you. Curse you healer robe! Why won't you ever drop?
    (0)

  10. #40
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    A token system would work very easily.

    Clear Turn 6 and get a drop? No token
    Clear turn 6 and get no drop? token given upon exit
    Take 4-8 turn 6 tokens or whatever seems applicable to trade for one piece of Turn 6 gear. If you cleared it for 2 months without a single drop you've by all rights earned at least one piece of something you want from it. If you get the drop you wanted sooner, cool you can buy something for an alt job to help your group or a piece of gear to vanity.

    Just make each turn have its own token that only buys things dropped from that turn. Put the npc in the intermission map we get dumped into between turns or something. Ancient Allagan Vending machine
    (10)

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