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  1. #21
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lithera View Post
    What you just described is essentially a tomestone set for every dungeon Tier...that would be even more tedious than it is right now. There is nothing wrong with the Tomestone system. ITdoes exactly as you are asking. Rewards you with tokens so you can purchase gear to fill slots you're not having luck getting the Coil drop for. Of course you're going to hold out on the soldiery piece for a slot where High Allagan is better but once you've picked up your essential Soldiery pieces you can start grabbing the odds and ends as well as long as it doesn't impact your accuracy cap and replace with High Allagan as it drops. Heck we even have another (unrestricted) source for i110 rings and a finished relic wep is even with HIgh Allagan . You don't want the sllow but guaranteed grind...you don't want the quicker, harder but RNG based option either...what the F do you want?
    No this entire system is flawed. The entire concept of having parallel but different gear is just a bigger piece of the entire problem and it has created one of the worst gear progression systems I've seen in an MMO.

    The current system does not:

    -Solve the issue outside of Coil in any way. All content outside of Coil serves as nothing but a tomestone farm.
    -Solve the issue of people wanting complete gear sets. This is a fundamental drive for many, many players.
    -Allow for proper statistical loot population without having to artificially cap player activities.
    -Solve the massive redundant gear issue the current system has created.

    A proper loot, itemization and token system as I describe solves all of the above with no additional issues that aren't already present in the current system.
    (1)
    Last edited by Ladon; 10-01-2014 at 03:53 PM.

  2. #22
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    My FC mate who just got his 21st T9 kill last night finally saw his BLM staff, lol. Another FC mate on his 20th T9 kill have yet to see his SMN Book. Another of my friend on his 17th T9 kill have yet to see the MNK fist.

    Got to continue sacrificing a lalafell every week...
    (1)

  3. #23
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kalandros View Post
    Way to go Squenix, coil's loot system is sooo innovative that WoW learned from it years ago and made a token system.
    The token system in WoW was only in place for tier pieces (the class-specific gear in that particular dungeon). And the only reason it worked the way it did there was because there was a LOT of loot in each raid between multiple weapons and a lot of armor pieces.

    You're asking SE to put High Alagan gear on a vendor to be obtained by a boss dropping a token for each armor piece. This wouldn't work because it creates a lot of iffy loot distribution. Bosses in WoW would drop two or three armor tokens per kill, and I don't think we have enough jobs in the game nor people in a raid (coil being only 8-man) to justify that approach. Also remember that tokens bunched up several classes, so you go from loot RNG to Need Roll RNG between you and however many people of the classes that correspont to the token are present in the raid.

    It's not as easy as saying "i want a token system".
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #24
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duelle View Post
    The token system in WoW was only in place for tier pieces (the class-specific gear in that particular dungeon). And the only reason it worked the way it did there was because there was a LOT of loot in each raid between multiple weapons and a lot of armor pieces.

    You're asking SE to put High Alagan gear on a vendor to be obtained by a boss dropping a token for each armor piece. This wouldn't work because it creates a lot of iffy loot distribution. Bosses in WoW would drop two or three armor tokens per kill, and I don't think we have enough jobs in the game nor people in a raid (coil being only 8-man) to justify that approach. Also remember that tokens bunched up several classes, so you go from loot RNG to Need Roll RNG between you and however many people of the classes that correspont to the token are present in the raid.

    It's not as easy as saying "i want a token system".
    Huh? It would be completely controlled. They would know the exact maximum number of tokens a person could gain in Coil and know the exact maximum rate since there is a weekly lockout. Pricing the High Allagan gear to allow for a desired loot distribution would be dead simple. If they want to control weapons vs armor it's as simple as having an armor token and a weapon token which drop only from specific turns.

    We aren't talking about a system where one token = one piece of gear here. FF14 1.0 had a perfectly good working system like this for primal weapon drops. I'm not sure why they didn't just expand on that system.
    (0)
    Last edited by Ladon; 10-01-2014 at 04:04 PM.

  5. #25
    Player
    logicallysynced's Avatar
    Join Date
    Jun 2014
    Posts
    44
    Character
    Roxas Keyheart
    World
    Excalibur
    Main Class
    Bard Lv 70
    I'm one of those people who have gone 10 weeks without a single, I mean not a single BRD drop, which is really Really starting to get on my nerves, but at the same time my static has got the T9 DRG lance about 5 times in a row now. I have heard so many stories about similar situations happening in other parties & statics - never seeing a single item once over months and months, yet seeing the same item over and over, week after week.

    Think about this.. Lets say each chest contains 12 items each in them and RNG chooses which item to give the party. Imagine having a 12 sided dice which you roll. It is extremely unlikely (statistically impracticable) to roll the same number four or more times in a row - and even if you did get it once or twice, the chances of you getting it the next time drops exponentially.

    [continued]
    (0)

  6. #26
    Player
    logicallysynced's Avatar
    Join Date
    Jun 2014
    Posts
    44
    Character
    Roxas Keyheart
    World
    Excalibur
    Main Class
    Bard Lv 70
    [continued]

    If the FFXIV Loot system was based on pure RNG, I don't think this could ever happen where you get the same item dropping more than 2 (maybe, just MAYBE 3) times in a row - it just doesn't make sense. So i think the system is deeper then just rolling a random number - maybe there is a priority system on it or maybe the seed that is generating the RNG (or however it is being generated) is skewing the results. I can't believe its just "bad luck" any more.

    Now I have no idea if this is the truth or not, but there's just no way logically speaking that it could be pure RNG with the sheer amount of complaints about the system. You can't just say RNG is RNG (or randomness), because 4+ times in a row is not randomness, its a pattern.
    (0)

  7. #27
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by logicallysynced View Post
    You can't just say RNG is RNG (or randomness), because 4+ times in a row is not randomness, its a pattern.
    Yeah. I've seen the monk body in 10 weeks 6 times now. Paladin shield last 3 weeks in a row. Another group of my fc has seen the heal body 9 times now and don't loot it anymore.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  8. #28
    Player
    Zanhe's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    40
    Character
    Yunan Cha
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    I finally got my High Allagan Pantaloons of Healing on my 16th clear yesterday. (first drop for main class, yay!)

    Still don't have my crook, nor did we get the staff, sword, spear, or dragoon body.

    This is going to get ridiculous if they don't change it in expansion, and will be even more annoying in 2.4 because of Ninja loots
    (0)

  9. #29
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    They'll fix the drop rate once they fix the Atma drop rate, lol
    (1)

  10. #30
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    The lockout is part of the problem. While Coil is locked, you sometimes do not get your loot because of RNG distribution. When Coil gets opened, the content and drops from it are close to being irrelevant. Most you get from unlocking Coil is to raise the Item level of classes you do not really play that often.
    (3)

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