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  1. #431
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I don't see why they couldn't add a Trial/Story Coil with the same mechanics but very significantly eased so that players can go in and learn/practice each phase and get the relevant story bits. Obviously it wouldn't have any drops but it would give players a learning environment without the pressure of a lockout or having to clear so their party can get a reward - once they've learnt the phases they can attempt it with the "bumper bars" removed (Regular Coil). It makes the raid easier to learn and it would allow experienced players to teach without sacrificing loot or their lockout.

    Echo obviously doesn't fix the problem - learning the mechanics in a forgiving environment would.

    Edit: I'd also like to point out how little Coil does to teach players relevant mechanics before they reach a boss encounter.

    Why does the game layer all your learning into one intense and apparently confusing encounter? Sure it'd be a bit spoon fed for advanced players if they had smaller encounters teaching mechanics before the boss - but it doesn't exactly hurt them to have mechanics explained practically - it'd even give you a chance to find out what mechanics might be an issue for certain people when you finally do encounter them on the boss fight.
    (5)
    Last edited by Dhex; 10-01-2014 at 07:01 AM.

  2. #432
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Honestly 2nd coil isn't even that hard you don't even need good gear for it. Some people in my FC got bored and leveled alts, geared up in i90 with hunts. My friend plays whm didn't even have swift cast killed t9 same week he got 50 and won the HA weapon see his profile http://na.finalfantasyxiv.com/lodest...acter/8655360/ Proof that you can go in take 1 hour do 6-9 with ilvl 90 gear even. People just need to play more skillfully.
    (2)

  3. #433
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    ^^ Goes to show what I've said all along... the hardest part of FFXIV's endgame is finding other people to learn WITH you. Otherwise, you get stuck in the endless loop of always having to train people to deal with mechanics in the first stages of the fights, and you never actually get anywhere yourself.

    I struggled for months with Turn 5. But as soon as I found a group of people who stuck with it for a couple nights, I won without any problems.
    (3)

  4. #434
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zumi View Post
    There really isn't much story in coil its mainly there to be the end game raid to fight bosses and get loot.
    Only if you skip or ignore the cutscenes. The entire story of Binding Coil is to explain what happened to Bahamut after end of the era trailer, what happened to Louisoix, and to also explain how Bahamut returns in FF14ARR which once he has returned Bahamut will serve as a Major Antagonist in FF14ARR once again.
    (1)

  5. #435
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Dhex View Post
    Edit: I'd also like to point out how little Coil does to teach players relevant mechanics before they reach a boss encounter.

    Why does the game layer all your learning into one intense and apparently confusing encounter? Sure it'd be a bit spoon fed for advanced players if they had smaller encounters teaching mechanics before the boss - but it doesn't exactly hurt them to have mechanics explained practically - it'd even give you a chance to find out what mechanics might be an issue for certain people when you finally do encounter them on the boss fight.

    Actually almost all of the original mechanics are demonstrated and learnt outside of coil.

    But the idea of BCoB is going in without knowing a single thing.


    If you knew what to do, what mechanics were coming up and how to deal with them, people would be walking out of the end-boss Day One/Two.
    (1)

  6. #436
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kaelah View Post
    Some of us have kids and jobs and don't have more than say an hour a day to play.
    This is when I look at these people and say.

    If you can't do the content you don't get the reward (Story included) the developers and game shouldn't need to bend over backwards to please people who don't even have the time to play it. There is plenty of content outside of coil for people with very little or sporadic scheduels unable to group up and defeat content.

    Hell I'm one of them I haven't beat coil turn 5 and I'm not upset that I haven't seen the story content because I haven't beat it.

    May as well just put the cutscenes into your inn room without even needing to clear the content why make a entire new dungeon for it?
    (9)

  7. #437
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Jynx View Post
    This is when I look at these people and say.

    If you can't do the content you don't get the reward (Story included) the developers and game shouldn't need to bend over backwards to please people who don't even have the time to play it. There is plenty of content outside of coil for people with very little or sporadic scheduels unable to group up and defeat content.
    The first thing I noticed about the poster you quoted is the fact that she has the gridania GC elite headgear. I don't know if she has more of those pieces but those things are hunt exclusives (not to mention the sand and oils before the 2.38 update). If she really has around 1 hour a day all the time (which I doubt), the head gear alone would have taken many days to get since I doubt that 1 hour window somehow always coincides with a dozen A rank spawn times or even S rank.

    Not sure if 'not enough time' reasoning to ask for a bigger nerf on a nerfed content is justified if people choose to spend what little play time they have to get glamour items over personal progression.
    (0)

  8. #438
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jynx View Post
    This is when I look at these people and say.

    If you can't do the content you don't get the reward (Story included) the developers and game shouldn't need to bend over backwards to please people who don't even have the time to play it. There is plenty of content outside of coil for people with very little or sporadic schedules unable to group up and defeat content.
    Regardless, they are a reality in the game and we all have to deal with it. If most of the players cannot do Coil, that makes it very inaccessible due to having so few people who either have the time or are willing to dedicate the time to doing it.
    (1)

  9. #439
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zumi View Post
    Honestly 2nd coil isn't even that hard you don't even need good gear for it. Some people in my FC got bored and leveled alts, geared up in i90 with hunts. My friend plays whm didn't even have swift cast killed t9 same week he got 50 and won the HA weapon see his profile http://na.finalfantasyxiv.com/lodest...acter/8655360/ Proof that you can go in take 1 hour do 6-9 with ilvl 90 gear even. People just need to play more skillfully.
    Sometimes I really wish people would stop giving this as reasoning. It is not the rationale behind a trial/story version of Coil like the other story trials and primals used to primarily explain the story and lores of FFXIV. Especially for those who did not play the 1.X version, it is even more important information to understand the past events that let to 2.X. It has nothing to do with clearing end game, how easy the end game is yada yada. It is as simple as since it is essential story, unlike side quests like Moogle Delivery and Hildebrand, there should be a story mode/trial, period. Don't tell the players to watch a youtube because you can don't play any of the FF games either, just watch the youtube and treat it like you have played the game.

    And since you said coil is so easy, why you only get "In the Bind III" on 25th Sept, and only clear T9 after 2.3? If it was so easy you should have waltz through it in 2.2. I don't want to be an asshole but a lot of these naysayers aren't even the early coil clearer and kept saying how easy coil is and how people who are asking for story mode suck.

    BCoB and SCoB, the raid itself while being optional itself, the story isn't because the story is essential information, like I said, is unlike side quests stories like Moogle Delivery. It should have a story version for it just for the story itself.

    Nonetheless for all the naysayers, Yoshida already acknowledged the need for this and is already thinking how to implement this for all the 3 coil stories combined. He said this during the TGS 14 live letter.
    (7)

  10. #440
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Yeah, I second Ooshima. If a boss fight can wipe a group multiple times before the group in question can pull together to defeat it, that is not an easy fight. That is what a hard fight is... something that kills you repeatedly until you get it right. Anyone who says the current raid content in a game designed to be a significant challenge to mainstream gamers is "easy" is engaging in semantic BS.
    (0)

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