Quote Originally Posted by Shiwayari View Post
had to snip cuz way too long to quote, sorry man :x
THIS is actually a great read on the discussion. Even though the separation on Normal/echo would not stand due to the "already happened" stuff (or rather, the echo mode now totally replaces normal mode, and gives access to the next normal mode tier).

I did not consider a "no fight" version because of some stuff happening in the CS (yeah I have been spoiled long ago on T9) which wouldn't make that much sense without at least a fight.
I still do not understand why do you actually want a specifically tuned down version, with removed mechanics at worst, just to see the story?
It's just what I came up with thinking of :
=> needs to be doable (or can be hard carried) by all
=> should keep a fight.

removing the unforgiving OH-KO is the simplest way to do it with the minimal amount of development needed, but I stated myself that it was probably a terrible idea that I had just thrown to give a way of thinking.


Anyway, thank you sir for your well developed post, which brings way more to the discussion than the "go work for it lazy guys" we had since the start


Quote Originally Posted by Sapphic View Post
But yeah, they could add a "story mode" coil, when coil is no longer relevant, aka with the expansion. As by then practically no-one will be running it anyways.
sorry to burst your bubble, but the BCoB is already pretty desert and by no mean relevant now that 2.4 is on the way