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  1. #11
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Teryaani View Post
    I think I see where the disconnect is. You're an endgame player. You do whatever needs to be done to have the best gear for the content along with the best enhancements (food in this case). No matter the grind to get those, the endgame is worth it.

    For most players though, that's not the case.

    Take a look at the game that this takes a lot of it's cues from, WoW. The bulk of the player base will never see endgame content outside of LFR (story mode with minor drops) and are fine with it. You're looking at this saying "If you do this they won't improve" but what actually would happen if you leave it alone is "they won't play".

    When Mists came out in WoW. The top endgame raid teams unlocked the farms to get at the best foods, they threw themselves at content like crazy, they ground every faction's rep to get the rewards offered (because the best enchants and recipes had to be gained that way. The rest of the players? Not a chance. Maybe if there was a vanity pet or mount or transmog gear. Otherwise? Nah.

    These are not players that are going to push for endgame. It's the same fallacy that blizzard falls into with wPVP. "If we just have them experience it, they'll love it". Not necessarily and the same is true here.
    No.
    Please read what I have posted. I want all aspects of the game to be improved upon. If the game is catered towards those that do not wish to improve, those who would settle with simply attacking a fancy looking training dummy for a cutscene, then the game cannot improve, at all. The developers will be (and currently are) in fear of adding anything that may be deemed "too complex" for said people. No one wins when this is the case.
    Casual players, hardcore players, every type of player, has posted threads asking for things such as pure support jobs, classic (and complex) FF jobs such as Blue Mage, Puppetmaster, Red Mage, etc. Jobs that could only work if they were built with some level of complexity in mind. Yoshi himself has said he will not do this because he fears that the playerbase will not be able to grasp some of the concepts involved with the job. This is what allowing people to remain ignorant and unwilling to improve does, it hurts us (the hardcore playerbase) by preventing us from experiencing a complex game, it prevents you from experiencing new jobs of other things that you have always wanted to be in game.
    It helps no one but the unwilling.
    (2)
    Last edited by saeedaisspecial; 09-30-2014 at 04:04 AM.

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