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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lemuria View Post
    Some would argue it would promote excluding certain classes from content, I would argue it would promote a wider range of classes being invited.
    Except that's not how it works. The moment one class becomes superior to others for specific content, people will stack that class and give everyone else the middle finger. FFXI saw this. WoW saw this. I'm pretty sure Lineage II saw this, too.

    Variety is already pseudo-encouraged in group comps because of the small penalty to building the LB gauge when having multiples of the same class, not to mention keeping the loot pools from boss mobs in mind. At the same time, having more than one of every job is not detrimental to the run, so we're actually in a very good place design-wise. We can have a "one of each" comp and a "some repeats but roles are covered" comp and still be able to clear content. Why you would destroy that so that a few can feel unique and special is beyond me.

    Quote Originally Posted by Exstal View Post
    It only means they are unable to see what others can see. That's not a problem of the classes, it's a problem with the observer (OP).

    For relevance;
    I love you for this.

    PS: Mechanics are the best place for variety between jobs and classes. The fact that MNK has greased lightning while DRG has relatively unforgiving positional requirements does make those two play and feel differently despite being competitive against each other AND fulfilling the role of melee DPS. PLD and WAR actually are very different because of the approach to tanking each take. BLM and SMN also are distinct from one another without making groups take one over the other, and that is a good thing in the long run.
    (2)
    Last edited by Duelle; 09-25-2014 at 06:09 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)