The players are what makes them unique. The ones who go above and beyond to master the class. The Bard who will sing for the group rather than just going "geewhiz! look at my numbers!" The White Mage who can make time to throw out an Aero & Aero II in between healing. I could go on but you get the picture.
Yes, the roles are all equal in theory. But it's up to the people playing them to make the most of it.
I've seen this post roughly on almost every page of this entire thread... is THIS...The best argument you've got?
A player isn't going to suddenly make the class perform a spectacular attack it doesn't already have.
A player isn't going to make the class any more powerful or weaker than it already is.
A player isn't going to make the class suddenly stand out from its other role counterparts.
The only impact a player is going to have on the class is the armor,weapons, what order the skills are used. If you think this makes the class unique, good for you but no one else does.
And using your argument apparently everything is exactly the same in every way. May as well just go 8 WHMs because every class regardless of role, class specific attacks, party contribution and varying DPS is exactly the same.
Yeah, totally. GG.
The OP needs to go heal a brayflox HM full pull with iLevel90 myth gear only on both the WHM and SCH back to back. The differences are dramatic for the player. They both can handle it, but they have to handled very differently. Everyone that did brayflox runs for myth back before 2.3 all knows this. And DPS is not just DPS. The same brayflox HM is a perfect petri dish to demostrate this. You get BLM+BRD you can full pull with massive AOE with triple flares and that foe and mages to keep it going. Try doing the the same with MNK and SMN and it was drastically different, especially if people had stopwatches to measure the time.
The speed runner that didn't understand how team composition changes things up and how gear further alters how things needs to be done, always ended up to wiping the party, and then they get mad and rage quit, because it wasn't doing the same thing they wanted.
Last edited by NyarukoW; 09-26-2014 at 01:32 AM.

I think the end results are all the same is what the OP is trying to get at. Whether you play monk, lance, etc. You can have totally different play styles, totally different tactics, totally different rotations - but at the end of the day, guess what? Everyone doing the same damage, its just different ways of pushing buttons to get there (assuming everyone is evenly geared).
In order to vary this you have to have certain extremes, like for instance, a Tank class that can soak up incredible burst damage but takes more damage from smaller hits, a tank class like this can be useful in boss battles, but will need alot of attention during trash mobs. A DPS class that does incredible burst damage but has practically no sustained damage.This style of DPS would be useful in titan Heart phase and adds phase, but would struggle for the rest of the fight - which then leaves the pre-made group with options: should we bring that dps because we struggle with heart phase? or ditch it cause we need more sustained dps? Those are options and choices that groups would have to discuss and agree upon. But then we run into issues with DF and queing, and getting 4 of those DPS in a group, which could cause some imbalance issues.
The more you start thinking about it and break it down, the more you realize that in order to have more variety the whole combat system and DF mechanics will have to be severely tweaked, I suppose its possible but doubtful this game will last long enough down the road for them to make those types of huge changes.
That is a good thing, because the end result is if people do things right and coordinate properly they should always be able to clear the dungeon, raid, instance etc. That should never the in doubt because of some composition changes. Players should not be excluded because the others deemed them useless or detrimental to the party's progress.
Remember when Ramuh EX was being cleared without tanks and favored SMN with titan. That is just wrong to exclude tanks from play. You can see why that was patched right away. The OP doesn't know, but this is what the OP is asking for to create sever imbalances that makes so sense, because the OP doesn't want the same end result.
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