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  1. #11
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Aegis View Post
    And that's depressing as hell. It's also not necessary. By determining a role's worth on just one metric you reduce the role to that metric. A DPS will never be anything other than a DPS because you measure it by its DPS. Content then becomes designed around those metrics. When they're designing bosses, they look at how much hps can be done under optimal circumstances, how much dps can be done under optimal circumstances and design the content and tune it to those figures.

    It's just so ... sterile.

    It means you'll never again see one person solo'ing a god.
    That's such an archaic view of thinking. Nobody should feel excluded because you want to feel special. Nobody likes being THE class that's terrible for an entire patch of content because the developers decided as much. Having everyone do close to the same DPS and having different playstyle is a good thing.

    Quote Originally Posted by Scootaloo View Post
    snip
    Here's something for you to read to understand the point:

    Quote Originally Posted by Dwill View Post
    What you call "sameness", I call balance. The goal of balance is to be able to achieve the same result using different jobs:

    Tanks:

    • Paladins are less prone to spike damage, more mitigation tool, less damage, unlimited amount of stuns. Can Main tank and Off tank with ease.
    • Warriors have a bigger HP pool, gets healed for more, more damage, unique resource system. Can Main tank and Off tank with ease.

    Healers:

    • White Mage: More focused toward raw healing than damage prevention.
    • Scholar: More focused toward damage prevention than raw healing.

    Ranged DPS:

    • Black Mage: Caster that is more focused toward nukes and bursts, outstanding at AoE, unique resource system.
    • Summoners: Caster that is more focused toward DoTs and constant steady output, uses a pet, hardly penalized by movement.
    • Bards: Ranged damage dealers that uses TP instead of MP, great support abilities, amazing burst, not penalized by movement whatsoever.

    Melee DPS:

    • Monk: Uses a unique stance mechanics to deal its damage, extremely good single target damage, decent utility via Mantra.
    • Dragoons: Uses the ever so popular Jumps, pretty good balance of single target and AoE damage, good gap closers.


    It's the difference in playstyle and job mechanics that makes this game actually pretty well balanced. So of course, if it's balanced, the end result will be the same when people press their buttons. Tanks will tank, DPS will DPS and healers will heal so in the end, the only things that changes is how you achieve the results you want.
    (12)
    Last edited by Dwill; 09-25-2014 at 03:19 PM.