I'd like this as it would be easier to recruit for. Wouldn't even need to up the rewards, the challenge itself would be reason enough to take us back into these dungeons once we are capped and bored for the week.
I'd like this as it would be easier to recruit for. Wouldn't even need to up the rewards, the challenge itself would be reason enough to take us back into these dungeons once we are capped and bored for the week.
I didn't say ilvl sync created challenge, what I meant is the challenge is already there, but people either skip or ignore it, it wouldn't happen with ilvl sync.
With the HP of an i80 caster dps they can barely take 1 hit from the last boss of SV HM, 2 hits meaning death, that alone would force people to pay attention and dodge, same with the debuff applied by the second boss of hullbreaker. For Amdapor the fight turns a bit harder when DPS are i55 and they have to break the healer out of the prison ASAP. And so goes the list.
Fair enough Alukahit definitely helps.
I just think a little more beyond that would be welcome.
The EX Primals and First Coil are devalued Hardcore content. Not really Mid-Core, but doable because of extreme overgearing and Echo bonuses. Only about 15% of the playerbase can clear T5 making Second Coil far from Mid-Core content.
Funny thing you can actual prevent yourself from getting eaten by the Gourmand in that fight, but not many know how to do this: stand in the fuzzy AoE area once you get marked. I suspect it is how people were supposed to learn/practice tactics for T6.
Last edited by Ultimatecalibur; 09-24-2014 at 02:58 AM.
my dream is that some day dungeon difficulty adjusts based on the parties overall iLevel on entry, that way if you are ilvl 55 or ilvl 110, the dungeon will always be challenging
HeavensWard theme song lyrics:
-"We can [Stance]dance if we want to
We can leave your friends behind
Cause your friends don't [Stance]dance
And if they don't [Stance]dance
Well they're no friends of mine"
I like dungeons being easy - why does everything have to be hardcore? Want hardcore go raid or titan EX in DF...
T5 will stay a wall even with echo at 50%, only because the fight is filled with tons of OS skill.... the dive, twister, dread, the wall....
this fight was clearly made for be a challenge for good group, however in pug, well... it's another story. the worst it's this fight is not that hard, it's only if one of the 7 other person mess up... it can make the fight a pain.
i really think they need to less rely on dance, enrage, os mechanic for make new challenge.
you have a difference between easy and being handled on a silver plate... if you have get your i100 gear the last expert a simply a big joke, since they are tuned for i80 geared people. (more i70 actually)
othr point, we talk of more challenging, that don't means more unforgivable. that a big misconception that have grow in the last decade, mostly thanks to WoW, most of the fight are hard, because they have mechanic that will kill you if you don't respect it.
the fight at the end of Ston's Vigil HM is a good way, even if you make an error you will not be wiped, you can still make up. i'm sure they can offer new challenge that don't rely on stuf that will force vocal and static... personal skill and teamplay skill don't need vocal for be high level.... actually vocal is not really needed... it's simply the modern mmorpg have make it needed when it's not always needed.
Last edited by silentwindfr; 09-24-2014 at 03:03 AM.
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