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  1. #61
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    The current dungeons aren't even that easy, the thing is people are too overgeared for them, that's why the only solution here is ilvl sync.

    [sidestory] A few months ago I did Haukke HM with a party where the average level wasn't higher than i55 (only my healer was i90), we wiped so many times to the last boss just because we couldn't meet the DPS checks when the adds spawned, fast forward two months later the same party did the same dungeon from HL roulette, we hit an enrage because we DPSed the main boss way too fast, our WHM had to sit there and not dps to avoid wiping again. [/sidestory]

    Doing hullbreaker or tam-tara hm with a full i80 party is really far from a faceroll.
    (1)

  2. #62
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Alukah View Post
    we hit an enrage because we DPSed the main boss way too fast
    Wait, the boss has a second enrage? I thought she only enraged after 6 minutes.
    (0)

  3. #63
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Jaykos View Post
    I'm a heroic (mythic) raider. That's how I fell in love with WoW. But they can't sustain the game alone.

    There's a widespread misunderstanding that most people even want to be "brought up." Everyone has the tools and capability to do anything. How many do it?

    We thought in Cata that we could entice players to rise to the occasion to do harder content. But, you know, some players just said that's not why they play the game. More power to them.

    What you're asking for will lose subscribers and possibly kill the game. Wow tried the same thing going into cata with harder 5 mans and we all know what happened there. There's content for casuals and hardcores and in SE's design the 4 mans are the casual group play content and coil ex's are the hardcore group play content.

    This thread is the 5% of FF14 players asking for content that will take from the 95% (that don't even come to the forums remember) that pay their subs so the 5% can even have a raid.
    That's one of the problems I've said before... You say "There's content for casuals and hardcores and in SE's design the 4 mans are the casual group play content and coil ex's are the hardcore group play content.". That should be fixed, cause the majority of players fall somewhere in-between, at least in my experience... Dungeons is too casual, and Coil requires you to be in a Static with voice communication etc, if you want it to be relevant. You can wait for Coil to be PUG:able, but that's just frustrating most of the time, and a lot of rage... I do it, but I would much rather play something that is hard, but is doable and fun with random people... Or just people that learn quickly, but don't have time/want to learn the fights in Coil. Dungeons doesn't have the annoying lock-out either.
    (4)

  4. #64
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    An (optional) ilv sync would solve this. The dungeons are easy 99% of the time due to overgearing.

    AK/WP/Castrum/Pray = 60 max
    Copper/Haukke/Pharos = 70 max
    Halitali/Bray/City = 80 max
    Hullbreaker/SV/Tam-Tara = 90 max

    But, make it optional and who would do it?
    (0)

  5. #65
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nestama View Post
    Wait, the boss has a second enrage? I thought she only enraged after 6 minutes.
    It wasn't an enrage per se, we dpsed the boss way too fast and she didn't have the time to eat all adds, for some reason the system took it as if we didn't kill one of the adds and blood rain dealt the maximum damage. This is what happens when they have hard-scripted fights triggered by hp%.
    (1)

  6. #66
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jaykos View Post
    This thread is the 5% of FF14 players asking for content that will take from the 95% (that don't even come to the forums remember) that pay their subs so the 5% can even have a raid.
    Uhm, no, its for the 35% to 45% of the player base know as the "Mid-core."

    "Mid-core" is the section of the player base between the 5% to 10% of the player base known as the "Hardcore" and the remaining 50% to 60% known as "Casuals."
    (2)

  7. #67
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Like I mentioned before, statistical toughness is just one part of difficulty.

    iLvl Sync alone just means we can't pull all the way up to the boss, that we have to slow down. It doesn't necessarily create "challenge".

    It can however make a challenge more "challenging", so it works well for bosses (stress-test, have to endure mechanics longer or have more trouble surviving them, can't simply burn & ignore certain mechanics, etc.).

    For trash which are mechanically simple or one-dimensional, it does nothing but cause people to pace themselves differently.

    Mechanical additions are a must as well.

    My simple example I think is a good one: 3 copies of the SV HM final boss all from the start, give them a new ability, & ilvl synced. Maybe empower the live one(s) when one dies. This might be too intense now, but you get the idea.

    Or Brayflox HM first boss & final boss fought together mmm.
    (3)

  8. #68
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    Extreme mode dungeons would be awesome. I would also like to see more open world stuff such as extreme mode treasure hunts or leves. If we ended up with a open world dungeon maps like ffxi's sky or dynamis I'm not sure I would be able to stop playing.
    (2)

  9. #69
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Uhm, no, its for the 35% to 45% of the player base know as the "Mid-core."

    "Mid-core" is the section of the player base between the 5% to 10% of the player base known as the "Hardcore" and the remaining 50% to 60% known as "Casuals."
    Finally someone who understands that a big portion of the player base doesn't really fit into either the casual players or the hardcore players... But a lot of people here doesn't understand that, and more importantly, SE doesn't understand it. They make extremely easy content for casuals, and then make more hard content for hardcore players, then they think they have covered all their bases...

    SE better start acknowledge us soon, cause that's a big chunk of their community that is starting to get bored...
    (3)

  10. #70
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Craiger View Post
    Finally someone who understands that a big portion of the player base doesn't really fit into either the casual players or the hardcore players... But a lot of people here doesn't understand that, and more importantly, SE doesn't understand it. They make extremely easy content for casuals, and then make more hard content for hardcore players, then they think they have covered all their bases...

    SE better start acknowledge us soon, cause that's a big chunk of their community that is starting to get bored...
    Extreme and Second Coil actually fit the description about what that "mid-core" group can do.
    (0)

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