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  1. #11
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    At release, Pharos Sirius had three cases of "That <adjective> Boss..." and several trash groups that could wipe a party out. Add in that it had no worthwhile drops and you have a recipe for a dungeon few want to run.

    Simon the Unsinkable had a deceptively large arena (because of the damage areas that would be added in a random pattern), fairly tough adds, and every AoE inflicting a stacking debuff that did crazy damage if you got to many stacks.

    The Corrupted Sprite trash mobs had Banish III, a spell that could take off most of an i70 tank's hp off if it wasn't interrupted.

    Zu's adds were annoyingly powerful and it was possible for Zu to enrage even if you had only broken the eggs about to hatch.

    Siren was basically a 4 man hardmode trail at the end of the dungeon. She would randomly choose between doing a variation of Ifrit's charge or the Hydra's Fear Itself. She had the ability to charm targets unless they were at max hp and an ability that lowered healing potency to make things worse. Adds would spawn through out the fight and were capable of stun locking the healer or tank if they were not killed.

    These things would not have been so bad if the rewards were nearly unuseable i60 gear in a dungeon that could give i90s trouble.

    This is not saying that I don't want Harder dungeons just that I would prefer adequate rewards for doing it. I hope the Sastasha (HM), Sunken Temple (HM) and Snowcloak are designed to handle and reward characters in i110 gear.
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    Last edited by Ultimatecalibur; 09-23-2014 at 09:46 AM.