Quote Originally Posted by Parz3val View Post
Also I'm asking for OPTIONAL harder 4-man's with an ilvl sync. If people cry about it, they can stick to hard-modes.
What kind of rewards would they have compared to the regular dungeons? Nowadays people seem to worry more about the shinies than the challenge.

I think 2.5 is the perfect setup for this, as of 2.4 all ARR dungeons will have a "hard mode", the only four dungeons missing a hard mode are the 1.0 dungeons (Toto-rak, Cutter's, DD and AV) if they follow the usual 1 new dungeon 2 hard mode dungeons it would leave two extra dungeons that could serve as "extreme", perhaps AV and DD.