Yep. Yep.
In style at least - being a raid within the main cities is enough to contribute that feeling. I don't think it'd be a grind like Dynamis but the structure is similar to promote Free Companies (working together to fill a raid, or recruiting and organizing weekend raids).
It also would have the benefit of adding some strife to the "landscape" of Eorzea - you could structure it similar to the chain-FATEs and say it's similar to Campaign, Besiege, or Reclamation or any of those similar systems.
I think people panic and lash out when they think of FFXI - but I don't get why when you look at the content structure of Campaign, Nyzul, Besieged, Dynamis, Sky, Halvung, Salvage, and Limbus they were all cool content designs - the game was just built with a lot of inherent grind due to having little/no verticle progression,a lot of item-depth, and a huge array of stat configurations coupled with a slow EXP climb and menu-based combat. Slow pace - which we already know FFXIV isn't that slow.
Last edited by Dhex; 09-24-2014 at 02:15 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.