You know, I thought the current set of expert dungeons were harder. Not Pharos harder (thank the gods) but harder. Heck, they introduced mechanics that punished the usual dungeon behavior, like if you attacked the adds of Tam-Hell's first boss, or got trigger happy and ignored the NPCs in the second boss of Stone Hell (Hell here is used to describe Hard dungeons, though it's original usage was to describe annoying dungeons). Savage Crystal Tower would be a step in the wrong direction, though, given it was never meant to be as serious as Coil to begin with.