I promised myself I wouldn't argue anymore because I honestly feel like any of our "valuable feedback" is just going to be that weeks trashcan liners, but okay one more after thinking things out. The issues isn't Yoshi-P is out of touch, hes in touch with the JP side of things, its the rest of the world he's out of touch with. What works in Japan doesn't often work in Europe or North America. Were playing a JP based game developed with the JP way of thinking and its assumed we are all to fall in line with it. So in is the issue of things.
I can't read Japanese so for all i know everything is sunshine and rainbows with the game in that region. Players are all accepting and wait patiently for others to watch cut scenes, feel Frontlines is the most engaging and riveting PVP on the planet and view sightseeing logs as sitting in a park and watching a bird for hours on end and view open world housing as something to whistle while you walk home after a long 18 hour work day in dungeons or whatever.
It's not limited to here and reflects the JP game market in general and some may even attribute the declines of Nintendo to the same effect. Japan doesn't get us nor seems to be wanting to put in an effort to try to get us.
To succeed in a global market means being willing to open up to the global market, instead of trying to just appeal to one market. It feels counter productive to release overseas due to costs and a smaller market interested in said product then. Despite MMO's all going niche due to competition its been something upstart companies from Korea have been learning. Take your game, send it to your development teams in other countries, let the regional teams rework aspects of the game to work with expectations and needs for the nation. Release it and make a larger profit margin.
My deciding line will be Gold Saucer. My only expectations for it ideally is to just plop down a few gil to play a fun mini game or game of Triple Triad and racing is one of my favorite activities in MMO's so I /want/ to be excited for chocobo races. Though in my ideal world it would play out as the race start and each racer has X amount of speed boosts to use in the race. Realistically sad to say this is SE and back to the JP way of things I'm expecting an omniplexic system of chocobo stat allocations tied to RNG and months and months of standing and waiting for food to grow. That will be it for me.