So you mean Beats headphones/Mcdonalds are good things because they sold a lot ?Would like to point out that 1.23 was YoshiP's attempt at fixing Tanaka's train wreck.
I always find it funny how many doom and gloom posts there can be. Going on and on about how the game's dying, players unsubbing in droves, and how 1.23 n 11 had it right... and yet, FF14 is currently sitting at 10 times the subs it had prior to 2.0.
I dunno bout you but seems to me YoshiP knows exactly what he's doing.
EDIT: My bad. WeiShan post. Shouldn't have even bothered. /sigh
guess you never heard or own some Stax or the Orpheus HE90
Last edited by WeiShan; 09-25-2014 at 12:26 AM.
This doesn't help your argument at all. The fact is the market speaks. People pay for what they want. You're OPINION if it's worth while or not doesn't matter one bit if enough people do like it. You are not the only person in the world and your opinion is not the most important.
I also find it funny that most of the doom and gloom or complaints come from the same people. There are a couple of dozen repeat complainers I've seen in the last year and maybe another 100 names that popup from time to time, but the fact is there is an incredibly vast amount of the player base that doesn't dislike it enough to even come here to say anything. It's a very vocal minority.
Last edited by Tiggy; 09-25-2014 at 12:45 AM.
Hopefully, ARR keeps doing what it's doing, but just expands on it when the expansion comes out.
I don't bother with ATMA or Personal Housing, I bother with the fact they are not willing to give us better servers.
They DID IT! <3
Level3, Verizon, and Cogent have been well documented to be points of failure on the internet lately. (Use http://www.internetpulse.net/ during prime time to see how bad it gets lately) It's probably that by connecting to Japan's data centers you are entirely bypassing those nodes. So it makes sense that you potentially would see the problem going away by changing data centers based entirely on where you live in the country.
Also, you must consider that some ISP and backbone providers throttle certain kinds of data and FFXIV seems to fall prey to that.
It's these two things that make programs like WTFast so effective. You can route around the bad nodes, and it masks your data so it doesn't appear to be a video game therefore bypassing the packet sniffer's attempts to throttle.
TLDR: It's a more complex issue than "I have lag so the servers suck." Google around a bit and you'll see other games are having this problem too.
No it doesn't. It's a physically distinct location. One can go down without effecting the other for various different reasons. It doesn't begin to explain anything.
Last edited by Tiggy; 09-25-2014 at 01:21 AM.
Right, this is what I mean. Now I stop playing a bit after 2.1 came out, I just got back into the game about a month ago. So plz, once again, correct me if I am wrong. But between Headstart and 2.1 NA Data Centers went down often. (If I am not mistaken, more then the JP Data Centers). While I been back I have again seen where the NA was down while JP was up.
What I was trying to say is... wouldn't the cause of the bad servers be due to crap hardware (or whatever you want to call it) in said Data Center?
Would you want to ride in a High Speed Car or an old 1990s Dodge Neon?
Last edited by SythSynner; 09-25-2014 at 01:29 AM.
Yes, the game had issues back at launch that were definitely server related. Odin crashing whole servers as a good example. This problem has gone away completely since then and hasn't been a problem in a while. The only time we see problems are when literally hundreds of players are in the same place and only Hunts have done that recently.Right, this is what I mean. Now I stop playing a bit after 2.1 came out, I just got back into the game about a month ago. So plz, once again, correct me if I am wrong. But between Headstart and 2.1 NA Data Centers went down often. (If I am not mistaken, more then the JP Data Centers). While I been back I have again seen where the NA was down while JP was up.
You also need to remember that one big mistake they made was underestimating the North American interest in the game. They didn't have enough servers ready to handle the sheer amount of people who bought the game. That's why they launched so many new servers within that first month, and had to stop online sales of the game for a few weeks. This was a large reason why the servers went down so often.
Really though how many MMO's nail this on day 1? Most have issues with connections and server stability in the first weeks.
Last edited by Tiggy; 09-25-2014 at 02:00 AM.
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