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  1. #1
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Craiger View Post

    What do you guys think about this? I know 2.0 had problems, especially with keeping people busy, but this has nothing to do with that... In fact, this would keep people more interested and busy IMO.
    2.0's issue for me was it was ONLY AK and WP. They were fun and challenging dungeons back then. They really were. But it was only two. And that is why my friends and I left for a couple of months to play EQ and EQ2. Had 2.0 launched with all the hardmode dungeons we have now, as they are. We probably would have stayed. Now I sort of regret leaving because we missed seeing the hardmode dungeons as they were when they were released. With iLvl 90 gear, they're a breeze.

    Now that we've been back for a bit, some of us are a bit disenchanted with the game due to it being too easy. So I hope with 2.4 they introduce some challenging dungeons for us. Stuff like WP and AK were with iLvl 50-55 gear. And maybe a bit harder. But entertaining not overly punishing (no one-hit kill mechanics).
    (0)

  2. #2
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    I think the other reason why they eventually lift caps and make good gear easier is because most people at that point need to get there alts up to snuff. Caps and lock-outs make it hard enough to gear 1 class fully, your class of choice. If you had to gear all your classes within those lockouts and caps, it would take an eternity (well , for players that don't have gobs of time) I know some people who still don't have all the top stuff for there main class and have been at for months with coil due to lock out and lame drop rates (running week after week and not getting the drops they need)
    (0)

  3. #3
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fornix View Post

    It's not the game's fault the players are taking on raiding gear to complain about the ease of dungeons.
    What raiding gear are you talking about? Soldiery has been around for ages and you can get it just by doing random crap. Everyone and their mom is already decked out in soldiery gear. Even if we ignore soldiery for whatever reason you still have myth gear which is ridiculously easy to obtain and players already had plenty of it when the dungeons were released.

    The dungeons are already over geared by the player base the moment they were released and the players didn't have to do anything.
    (0)

  4. #4
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Edli View Post
    What raiding gear are you talking about? Soldiery has been around for ages and you can get it just by doing random crap. Everyone and their mom is already decked out in soldiery gear. Even if we ignore soldiery for whatever reason you still have myth gear which is ridiculously easy to obtain and players already had plenty of it when the dungeons were released.

    The dungeons are already over geared by the player base the moment they were released and the players didn't have to do anything.
    Both myth and soldiery are gear pieces which are aimed at providing entry level gear into raiding content. It is not gear which is balanced out for dungeon content. Merely handing out players a natural flow of progression through content and a little extra help for those who need it in raiding. Dungeon gear sets are the ones that drop within the actual dungeons.

    Something which has been standard practise in many MMO's for most of the past decade.
    (0)

  5. #5
    Player
    BillyBones's Avatar
    Join Date
    Mar 2012
    Posts
    222
    Character
    Billy Bones
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    No, I'm not missing 2.0 progression at all. Having to spam CM 50 times to get enough tomes for DL or spamming AK god knows how many times for AF gear is not exactly my idea of fun.
    (0)

  6. #6
    Player
    ajx's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Faris Dark
    World
    Lich
    Main Class
    Thaumaturge Lv 79
    I remember back then when both dps did not have darklight gear the party would wipe at AK .

    The main reason for this was that progression was gated and gear was hard to get .

    The solution would be either :
    1) introduce ilvl caps
    2) make expert dungeons harder than CT
    (0)

  7. #7
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fornix View Post
    Both myth and soldiery are gear pieces which are aimed at providing entry level gear into raiding content. It is not gear which is balanced out for dungeon content. Merely handing out players a natural flow of progression through content and a little extra help for those who need it in raiding. Dungeon gear sets are the ones that drop within the actual dungeons.
    I don't get what you're trying to say. Doesn't matter where you get it, dungeon or tomes. Gear is gear and both soldiery and myth are better than the i80 that drops on these dungeons. Dungeon gear serves the same purpose as tome gear, to prepare you for harder content. It just doesn't do a good job at it that's all.

    When it comes to progression these dungeons are pointless. They're there only for Sol daily bonus and alexandrite.
    (1)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Myth Gear is ilvl 90, the expert dungeons introduced in 2.3 are for ilvl80. There's that problem with people being over geared for the dungeons as soon as it's released and for the most part it ends up being a steamroll. What's to expect out of the 2.4 dungeons, ilvl 90? If the end result is trying to gear up for raiding content (ilvl90), then the new dungeons don't really do a good job because of it because we're so saturated in myth tomes from hunts, and seem really pointless when that can get you ilvl90.
    (0)

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