You misunderstood what I meant. I fully believe SE didn't expect anyone to be interested in housing at all. What I meant with my comment was the content was priced with the thought in mind that several people were working together as a group (fc) to attain the achievement. Now, for some arbitrary reason (some terrible math), SE has an expectation that this is now an achievement within the reach of the average player.
But they didn't change FC version of the pricing accordingly. So which is it? 80m (And I am citing this number because these are all that is left on Balmung) split between several people? Or 80m is commonplace on the average, Non-crafting, PvE player? I don't think the numbers *truly* support his logic. Either that, or he's stuck in pre-abyssea FFXI where 60 people would work years on one guy's relic and he thought that was good design.
In regards to housing, the main trouble is that it was advertised from the start to be a feature of the game (even written on the physical packaged games that were sold at release) so it feels like a kick in the teeth that players have to compete for such little amounts of space and against free companies who can earn gil quite faster than they can.
RMT is a constant hassle, nothing can be done to stop it completely because as long as one person has used the service then they've already got reason to continue. Though I would like to know if there's anything more planned to help us players combat it.
Something else I would like to know, is if the Gold Saucer is going to be a casino in line with FF7's version (where minigames are held to earn gil) or is it only going to be a time-killer with a few items?
It make sense if you don't want RMT buying the plots to invade the market with cheap Thavnairian Onions, produced by gardening bots. Make it expensive enough so the RMT don't see a win to invest into plots.
It should be more like a theme park. Also the Golden Saucer in FF 7 was more a theme park than a casino. The only casino like content was Chocobo racing, if I remember it right.
Last edited by Felis; 09-21-2014 at 10:41 PM.
Average player - What makes an average player? A player who doesn't focus on end-game content? Plays a couple hours a week? Plays seldom?Now, for some arbitrary reason (some terrible math), SE has an expectation that this is now an achievement within the reach of the average player.
In my opinion, making money in XIV is one of the easiest out there. I myself made around 3.5m in a month, now a lil over 4m and I consider myself a 'casual player'. Considering I work 12 hours a day and I can get maybe 2-4 hours a day depending on what time I get back home and if I have the energy to play. Just so you know I have only 2 DoW's at 50 and I only have one 110 gear on Bard, otherwise the rest of my gear is all 90's. I also don't have maxed out crafts and I barely touched DoL's. No house, no gardens, no maps.
With that, I was still able to make gil using methods that are available to everyone as long you have a L50 DoW. I will not reveal how, since it is a trade secret <3
But you may say that I am not a 'casual player' (what makes the hardcore players then? ultimate neet lords who play 24/7?).
So say 'casual' players are those who play a couple hours a week on and off and still doesn't have a L50 DoW.
At the current time with the servers being the way they are, it is impossible for them to release more wards unless they hire a whole new dedicated team for the servers.
Now if the housing was really cheap for the average player, how cheap would it be? 300k? 500k? 800k? These are the same people who claim it's hard even to make 100k or even reach a mil, then you have to consider how much are they actually playing the game?
If in the current situation where they couldn't deliver more plots, made housing really cheap, then yes of course 'casual' players might have swarmed in on them. If a casual player managed to win a house, how much will that house be used? These players have a hard time just to get to 50, then next after buying land you need to build the house then get furniture. Since it is unlikely that these players have any decent level crafts, they would probably have to buy the furniture and everything else.
But then again, they play 'casually'. How much time will they have to farm 'more' gil which they already have a hard time doing to build their house and continue with DoW/DoH/DoL? Probably these houses will be sitting their empty for a long, LONG time. Where a much more able player would benefit from it.
If there were more plots, then maybe this scenario would be different. But at the current time, plots are limited. The dev team knew they could not deliver on the plots so they probably thought of all the possible outcomes. More plots will be released with 2.4, probably more with 3.0.
IF these same casual players cannot make a couple mil in the next year or so till 3.0, would you think it would be a good idea to let them buy limited plots? They probably will stop playing in that time, leaving a empty house which no one can buy. Make people pay rent for their house? How much? 5k? 20k? 50k?
I made 3.5m in a month, imagine what I can do with the next 11 months.
The team probably considered all these factors, not 'some terrible math'; but some common sense to make better of the situation at hand so it doesn't hit rock bottom.
Last edited by xXRaineXx; 09-21-2014 at 10:59 PM.
Well I will say this first... back when he was discussing housing he did make this statement:
Now last time I checked, fundamental meant the following:Our fundamental stance toward housing prices was that we wanted to ensure that plots would be evenly distributed, avoiding a situation in which the wealthiest players could easily buy up all available plots of land.
adjective
1. forming a necessary base or core; of central importance.
noun
1. a central or primary rule or principle on which something is based.
So how did his fundamental stances that 'not only the wealthiest players should be able to get plots' when he first spoke of housing; turn to:
Players who laze around should make some effort to make gil.
Now that said... take away the gil issue, because many people have not said it'a about the gil, and it's not about gil to me either. What do we have? I have said before I don't care about gardening, it's not really my strong suit. I have people in my FC that are more interested in it than me. That me any my 'wife' saved up gil and just want a small house in the game (as long as they don't mess that up as well) to decorate together, hang out in etc... but that is beside the point. As I said, take away the factor of gil that a player needs to buy houses from SE.
While I have said many times over that I am annoyed that that he said one thing, then says it's mistranslated, and then makes the price something else entirely. I am more so upset that he says things will happen and gives us all this grand ideas, and they fall to dust and become nothing. He pumps us up, and then poof... and people get mad. Anyone can see this happens, and is to be expected by now. How many patches has he said XYZ will happen, and then you see raging on the forums after because 'but you said it was going to be like this, or you said that XYZ would happen, so why is it ABC now?!'
If you go by that logic, we could say a lot of thing he says are 'mistranslations'.
So I am assuming that we wish to say this was mistranslated as well?While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
The issue is this, the gil part aside, we were told personal housing would be separate from FC housing. I even remember at some point he was talking up how they were going to make new instances just for personal housing. So mistranslated? Or just out the window? Will obviously out the window because it is intermixed with free housing. someone else said at some point, and sorry I've been reading so many threads I can't remember where I say this, but the basic point was:
Has this been done? Of course, people were complaining about it on the forums at one point as well, 'why are single players buying up housing that are made for FC's'. Someone making a fake FC and getting people (friend's probably) to sign it, then going to buy a FC on their own and paid basically what we are paying now. So the new instance for personal housing was incorrect. The housing being cheaper than FC housing was basically incorrect. The fact that we were going to get anything new in this patch was, well pretty much incorrect.We have not gotten anything new from this patch... nothing. All they have done is made the housing area that already exists for FC, personal as well now, and added two new wards. Then let us buy houses we could have already bought by making a FC, having some people sign it, then buying a house.
- Communication is part of the issue, if plans were changed he should have just said so bluntly, not continued to be vague about everything.
- How they implemented the housing it is the issue.
- His saying that we are just lazy if we don't want to make gil is an issue. You shouldn't insult the people who pay for a product. Especially when he was the one who said he wanted this to be a fun game where people could play the way they want, all things would be accessible to every player and that no one should be judged on their play-style.
To me there is a very big difference between: I am playing this game the way I want to play it, and making gil along the way and people who lazy around need to get working on making gil.
Especially if he's already made up his mind that housing should not be for everyone, and there will never be enough houses for every player. He wanted everything accessable to everyone in this game, that's why he keeps recycling events, so new players can get gear we already got. Well what about the person who starts a year from now? Will they be able to get a house or will they all be gone? Is there even a point to the player who started yesterday to work towards such a goal?
Who knows, but you do have this mess:
- They have FC and Single Player's now fighting a free for all battle over land
- They have people buying up small lots and then selling them for a profit because they had the gil off the bat and now want others to pay them 3 times as much because they can.
- They knew that people were excited and expecting this as much as he was pimping it out, He told us it was coming, told us to save up... and then only put out enough small houses (which are the most affordable for people) to cover like 0.03% of the population that plays across all servers.
- And to them there is no issue to this, other than stop being lazy and make more gil.
So it is not necessarily about gil to everyone, or getting a house etc... it's about a company promoting a product to paying customers, telling us it will be one way, and then not even living up to any part of their word... other than the fact that they added two wards of FC/Personal intermixed housing per city-state. That is nothing new and it is badly implemented over all for something that was supposed to be new to the players
- They should have known the demand was there, they were the ones who made it by telling us to save save save it's coming!
- They should have known, (especially since they love to say they can track our gil and knows everything we have) that they were not putting out enough houses for the people who could rightfully buy one at implementation.
- They should have know that allowing people right off the bat to buy multiple houses would make players with a lot of gil buy houses and then try and sell them for a profit when everything was sold out.
None of this should be a surprise to them, and obviously it wasn't because Yoshi-P has an apology letter pre-written to pop up right after the patch notes were released.
Also let's not forget that this game is only a year old, and according to them they have 2.5 million accounts on the game, and SE is already stating that they have technical limitations in regards to the game? How is that, in any way, a good sign? They have had a year of watching the population grow, even saying at the start of 2.0 that they were amazed at how many people had joined and started to pay, to see this issue coming and start planning for it. Yet now, technical limitations?
2.5 million accounts... now lets say HALF of those active. so you end up with 1.25 million people paying for this game. And I'll even be generous and say... lets say everyone is paying the lower price of 9.99, no one is paying the 14.99 per month for extra characters.
1.25 million x $9.99 a month = 12,487,500.00 a month from subscriptions.
Now lets be fair again and say the first 3 months they earned 1/3 of that... then 4-7 they earned half of that and then 8-12 they earns all of that.
Months 1-3 = 12,487,500.00
Months 4-7 = 24,975,000.00
Months 8-12 = 62,437,500.00
For a Total of 99,900,000.00 (roughly) that players have paid in the last year for this game. Of course this doesn't count the money people pay per month for extra retainers, (2$ a month) and the money people have paid for fantasias (10$ a piece). But even with all of that, they have technical limitations and limited server resources? You would think with all the money the player base is paying, they could at least put some of that towards the servers and keeping them up to date so we aren't having this issue.
Over all, as I said taking out the gil issue, this is a mess.
Last edited by KaiKatzchen; 09-22-2014 at 12:14 AM.
I'm just a bun boy, doing bun boy things.
Hardcores only play 24/7 on new progression raids and once they clear it, they will only log on for raiding only
The money is an issue but even if people have enough money left over after buying materia for their Novus and 3 star crafter gear, there just aren't enough houses. It's easy to say stop being lazy and make money, but what is the excuse going to be when everyone is rocking 80 mil and being forced to sit on it because there isn't enough housing?
|
![]() |
![]() |
![]() |
|