There are several conflicting interests at play with the housing because people wanted player housing for different reasons, and by introducing the concept of free company housing they added a different dynamic to housing that didn't exist before. So from the player's perspective, we have...
(1) The desire for personal housing to do solo oriented tasks and have a high level of control over the aesthetics of the room/house. (What people originally wanted)
(2) The desire for Free Company housing to do large scale things together with FC members and where the aesthetic is determined communally. (Conceptually introduced back in 2.1)
All they need to do to solve this would be to create grand company personal housing similar to the rooms FC members can buy for themselves and let players do all the solo oriented things (like gardening and chocobo rearing) from the room. The housing district idea works better communally than individually, not to mention it is just dripping with story potential that could be harnessed to build some great content.


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