I can update that, actually:
Duty Roulette, not counting Gil drops from enemies/default Guildhest rewards;
Expert - 4,500 + 4,500
High - 1,500 + 4,500
Low - 3,000 + 4,500
Trial - 4,500 + 2,700
Scenario - 1,500 + 4,500
Guildhest - 990 + 1,125
Total - 15,990 + 21,825 = 37,815
Alexandrite Treasure Map - 1,600 per, can get two a day if you push Mythology.
Regular Treasure Map - 1,600 ~ 5,000 a day, plus chance for an Unhidden Map, which is 10,000 ~ 30,000, or can be sold on the Market Board.
Beast Tribe Dailies - ~700per, six quests, ~4,200 a day.
Hunt Marks - 1,000 per regular, 2,000 per FATE. 7,000 a day (not counting FATE drops).
Do all of that a week, and that's 376,705 Gil a week. Add to that the Weekly Hunt Mark Bill (5,000) and the Challenge Log (56,000), and that's 437,705 Gil a week. Not counting any Gil from various FATEs, Levequests, Guildhests, Dungeon mobs, or Retainer Ventures, or luck on maps for that matter (number is based on 1,600 per map when you will occasionally get 5,000). Going through Expert and High level dungeons alone is probably going to net you 1,000~2,000 Gil each in enemies alone, so that's something like another ~21,000 Gil a week. Dependent on their level too, but Retainers can bring in about 1,500 in Allagan pieces per day as well, so depending on how many you have that's a fair bit of Gil to add for next to no work.
Personally, I'd opt for spamming Guildhest Roulette. Can get unlucky with some of the higher level ones, but 1,125 Gil for a couple minutes work is nice (I'd say about 13,000 per hour, can make 100,000 Gil a week fairly easily off that).
And like I said last time I listed all this stuff; I'm not suggesting doing all of that every day. Do whatever you can, this game still throws Gil at you. With all this in mind I'm still amazed people can be so poor though. The game is giving out Gil at every turn. If I take just a quarter of the number I posted, it's still 100,000 Gil a week, and this game has been our for how many weeks? Granted none of the content was in at launch, but if you wanted a personal house you should have been saving up for it. Only having 300,000 Gil and feeling left out is your own fault unless you only just started playing last month. The only people these prices screw over are new players.
These numbers are just what you can make without playing the market, too. If you actually try to make money it's ridiculously easy (level Culinarian, make HQ food and 100,000 Gil per day for less than an hours work). Heck, people in this game are stupid enough to buy Gysahl Greens and Grade 5 Dark Matter for 200% the price you can buy them off NPCs literally a stones throw away from the Market Board; go spend all your Gil on that and double it in a few days off peoples sheer ignorance.
Last edited by Nalien; 09-20-2014 at 04:36 PM.
People expected a personal housing feature. What we got was the current FC housing except now you as an individual can buy the FC houses too.
Except you could easily do that before by just making your own FC... so essentially we received nothing except 2 new wards.
People are mad because of the above, and because housing is a staple in many MMOs and is clearly far more popular then SE bargained for, which surprised me because they should have known better with how popular the housing is in SE's other MMOs and the amount of effort people put into decorating their FC houses.
For me personally... this sort of feature is a main reason I play games. I was really looking forward to the endless possibilities that could be a 2014 Housing system in my MMO of choice. Since it was announced way back, I looked up other housing systems in both SE's and other MMOs...
So I can appreciate the disappointment of many, not only is our FC system both extremely limited and all around inflexible - but now it seems our ''personal housing'' will only be tacked onto the FC housing system.
I hate it that SE keeps charging us legacy servers crazy prices. Devs, come out and show us the average Gil of legacy servers vs other servers. Your census left that info out!! If this info is really there, please link it.
http://m.imgur.com/a/pEzlr
even at double the amount(16 wards per residential district) that hits the 2% mark on medium to high pop worlds. Now think about that for a moment, they would have to add 100 more wards per residential district to even come close to making a dent.
we currently have 8 wards per residential area. in 2.4 they will have 16 per residential area. now think about how adding 8 or more wards per patch will effect their subpar server situation. sure on low pop worlds those 16 wards will help loads, but what about the rest of us?
perhaps never is a strong word. more like it's going to take a very long time. the point being we should not have to wait years to have enough housing for all the players
it is my own belief that SE is not putting enough money back into this game which is forcing Yoshi and crew to pull stuff like this which is a darn shame if that is true.
Last edited by Wildsprite; 09-20-2014 at 05:53 PM.
A. Awesome work ^_^
B. calculate the time :P (some of that put all together I could see taking many hours of each day, wouldn't be very casual to say 8 hours a day for 20 days gets you a house lol)
Best way is still obviously to work the board once you have the means (takes start up cost and level). I don't hate the gil cost, though I'm not a fan that they are using averages to gil sink us, since other people are going to suffer from that statistic. Basically the RMT generate gil and the market-board players cycle it - this will cause SE to see "oh wow, so much gil" because well of course.. there are people who's jobs are to generate gil (RMT). So.. even though I can afford the prices, I'm not a huge fan of it - sounds like a very backwards idea. Also for legacy (1.0 era) servers there have been a lot of mistakes by the development team creating options for "generating" gil and that has lead an extra amount of gil cycling (again nearly exclusively to the market board users).
However what I think would be alright and still gil sink is if the personal house was instanced to a small size, perhaps inn room size. You buy it and it is fairly affordable like 200-400K (it could even be free if you can make a quest reason for it, I hope mother crystal heart room :P). And then you can upgrade it larger and larger, those prices start out high but depreciate over time (for you personally). Although I think just getting more players into housing would help because then more items on the market board will sell (housing items) and that means more tax. That way you can get into a inn real quick, maybe buy up to a small, and then wait out till a medium is realistic - I would recommend a side system though like spending tokens to speed up the depreciation rate, so it can be a gil sink but also it doesn't really become a issue for people who just play the game and not play the market.
Bots / multi bot RMT used to do cedar leve's all day everyday, Legacy servers have a lot of gil cycling thanks to that and a few other ways to generate gil. Already said it above but imo SE shouldn't be using the info they had (total server gil) since it is highly fudged lol (you're getting your values smeared by people who live in the game).
Last edited by Shougun; 09-20-2014 at 06:03 PM.
I completely agree. The issue is people aren't complaining about the price because it's unfair on new players, they're complaining about it because they couldn't save up 5,000,000 Gil over the past year. Price isn't even the issue, supply is; I've no idea why people are complaining about the price outside Yoshidas lies.
Assuming they don't bother with the logical choice of implementing instanced housing and stick with adding more Wards over time, they should look into adjusting the way we buy land to make it more accessible to newer players; I've posted a suggestion for a taxation in the past (if a plot costs 1,000,000 now, it costs 100,000 instead and you pay 100,000 every month to keep it, eventually costing the same and beyond), which would work while providing a constantly Gil sink instead of the one off they've opted for with the current system (if they want housing to be a Gil sink, the way they've worked it is terrible; once I buy my house I'm back to printing Gil off the Duty Roulette with no real Gil sink). As far as combating inflation goes, housing is just a road bump, a very big road bump, but still just a road bump. If they want it to be drain they've not done a great job of it, though I guess future housing content like airships could change that.
Yeah, point is it's stuff people could have been doing long before 2.38 hit, though.
Just doing Guildhests though... If you're lucky they take a couple of minutes, if not they can take 10 - so lets say 5 minutes per.
Spend 1 hour a day doing Guildhest Roulette on the required Job. That's about 12 Guildhests, first one will give you both rewards (990 + 1125), after that it's just the in need reward. Guildhests tend to give 100~200 just for doing them, so that comes to what? Around 16,000 per day, for 1 hours work?
If people could stop sucking at Titan, Trials would even be an option. 10 minutes, 2,700 per; that's around 20,000 for an hours work. Shame you're almost certainly going to get in a Titan run that lasts an hour before getting past heart phase. If you have friends you can just speed run Expert/High level Roulette together too. Probably 5,000~6,000 per run when counting Gil from mobs.
My list is really just a "Here is how you can easily make Gil just by playing", if I'd known people didn't know that Duty Roulette printed Gil before 2.38, I'd have posted it a long time ago. Really amazed that I seem to be in the minority when it comes to printing Gil in this game...
Last edited by Nalien; 09-20-2014 at 06:45 PM.
I have nothing to say to these people that "Don't want a small house" to stop being greedy. I'm not sure what makes these people think they need a house fit for a 100 person FC for a PERSONAL HOME. Also, its a want not a need for things you want you should be expected to do extra and put in extra work trying to make the gil. If someone had a small house in real life and WANTED a big house i feel like they would put hard work into it to actually get one. I don't think them complaining about wanting a big house in public would help them get one any faster.
http://youtu.be/7S94ohyErSw?t=20s
A8S
https://www.youtube.com/watch?v=H2ZbKa9XY3I
work for a fake house in an mmorpg, lol no thanks.
I'm I'm going to work for something it will be for a house irl
Games are supposed to be about fun, not work.
I can see the work argument being used for progression because it has a sense of achievement, but for fluff like housing, no way
Housing should be like mini games, optional and open to everyone.
If they can't do that, they shouldn't do it at all
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